SILENT MOBIUS ZETA

SHIKO TOMOE

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	400kg; 4d6
20	DEX	30	13-	OCV:  7/DCV:  7
18	CON	16	13-	
13	BODY	6	12-	
18	INT	8	13-	PER Roll 13-
11	EGO	2	11-	ECV:  4
15	PRE	5	12-	PRE Attack:  3d6
14	COM	2	12-	
8	PD	4		Total:  12 PD/4 PDr
6	ED	2		Total:  10 ED/4 EDr
4	SPD	10		Phases:  3, 6, 9, 12
7	REC	0		
36	END	0		
32	STUN	0		Total Characteristics Cost:  95

Movement:	Flight:  15"
		Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
9	Combat Skill Levels:  +3 with the Golden Naginata
5	Combat Skill Levels:  +1 with Hand-to-Hand
	Martial Arts:  Naginata -jutsu
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
5	Choke Hold	-2	+0	Grab one limb, 2d6 NND (2)
3	Legsweep	+2	-1	5d6 Strike; Target Falls
5	Slash		-2	+1	Weapon +2 DC
4	Thrust		+0	+2	Weapon +1 DC

Ki Manipulation:
15	"Fu Schticks" Elemental Control:  15 Point Pool
8	1 - Righteous Strength:  Aid:  8d6 STR, Self Only (-1/2), One recoverable 
	charge (-1), Extra Time:  Full Phase (-1/2), END 4
8	2 - Whirlwind Kata:  Aid:  8d6 SPD, Self Only (-1/2), One recoverable 
	charge (-1), Extra Time:  Full Phase (-1/2), END 4
7	3 - Kiai:  Aid:  8d6 PRE, Self Only (-1/2), Offensive PRE only (-1/2), One 
	recoverable charge (-1), Extra Time:  Full Phase (-1/2), END 4
14	4 - Iron Will:  Force Field:  10 DEF, 0 END (+1/2), Fully Invisible (+1), Must be 
	aware of attack (-1/4), Requires a Con Roll (-1/2), 1 Recoverable Charge of 
	1 Minute (-1/2), Doesn't stop the first BODY of an attack (-1/4), END 0
7	5 - Suei:  Flight:  15", Must contact a surface (-1/2), Requires a DEX Roll (-1/2), 
	No Non-combat Movement (-1/4), END 3

The Golden Naginata:
35	The Golden Naginata Multipower:  70 point pool, OAF (-1)
3	u Spirit Cutting Blade:  HKA 2d6, Affects Desolid (+1/2), 0 END (+1/2), END 0
2	u Light of Blinding:  Flash 4d6 vs Sight, Explosive (+1/2), 
	Personal Immunity (+1/4), Gestures (-1/4), No Range (-1/2), OAF (-1), END 6
1	u Shaft:  HA:  +4d6, 0 END (+1/2), END 
1	u Light of Heaven:  Change Environment, 128" r, Gestures (-1/4), 
	No Range (-1/2), OAF (-1), END 4
1	u Spirit Sensing:  Detect Supernatural Beings, Sense, Ranged, +2 Perception 
1	u Shaft:  Stretching 1", 0 END (+1/2), No Noncombat Multiple (-1/4), Only for 
	Weapon Maneuvers (-0), OAF (-1), END 0

AMP Equipment:
39	AMK-02 GW Graviton Multipower:  126 Point Pool, 3 Shots (-1 1/4), OAF (-1)
2	u - Standard Setting:  RKA:  3 1/2d6 RKA, AoE:  One Hex (+ 1/2), +2 RMod, 
	STR MIN:  10
4	u - Hi-Power Setting:  RKA:  4d6, AoE:  Radius (+ 1), +2 RMod, STR MIN:  30
19	HBG-35 Hi-Power Blaster Multipower:  48 Point Pool, 8 Shots (-1/2), OAF (-1)
2	u - Creature Setting:  2 1/2d6 RKA E, +1 OCV, +1 RMod, 6 Shots (-3/4)
1	u - Basic Setting:  1 1/2d6 RKA E, +1 OCV, +1 RMod, 12 Shots (-1/4)
17	Stunstick:  EB 5d6, NND (Defense is being grounded or insulated or having a 
	non-human nervous system) (+1), +1 OCV, No Range (-1/2), 
	6 charges (-3/4), OAF (-1)
9	Drain:  3d6 (vs DEX), Linked to NND (-1/2), 6 charges (-3/4), OAF (-1)
5	AMP Armored Jacket:  Armor DEF 4 , Locations 8-14 (-1), OIF (-1/2)
6	AMP Boots/Shinguards:  Armor DEF 5, Locations 15-18 (-1 1/4), OIF (-1/2)

AMP Skills
3	Perk:  AMP Police Powers
2	Perk:  Concealed Weapons Permit
2	AK:  Los Angeles 11-
3	Bureaucratics 13-
1	Criminology 8-
2	PS:  Police Officer 11-
1	Streetwise 8-
1	TF:  Spinner
2	WF:  Pistol, Tonfa/Nightstick

	Skills
3	Acrobatics 13-
3	Breakfall 13-
5	Combat Sense 14-
3	Stealth 13-
2	WF:  Common Melee Weapons
3	Scholar
2	KS:  Analyze Style 13-
2	KS:  Calligraphy 13-
1	KS:  Criminal Law and Procedures 11-
2	KS:  Famous Warriors 13-
1	KS:  Lucifer Folk 11-
2	KS:  Martial World 13-
292	Total Powers & Skills Cost
387	Total Character Cost

150+	Disadvantages
	Distinctive Features:  
5	AMP Uniform
10	Powerful Ki/Magic Aura
15	Hunted:  Lucifer Folk (MP) 8-
20	Normal Characteristic Maxima
3	Package Bonus:  AMP
	Psychological Limitation:
20	Code of the Bushi (VC, S)
15	Desire to prove herself in battle (C, S)
15	Honorable (C, S)
5	Reputation:  AMP Officer 8-
13	Watched:  AMP, Subject to Orders, (MP, NCI) 11-
116	Experience
387	Total Disadvantage Points

Background/History: Shiko hails from a long line of samurai, and claims to be a descendent of the famous Tomoe Gozen. The Tomoe clan lives on a sizable estate in JapanŐs far northern reaches, and in many ways is till very traditional in outlook. Shiko is no exception, and was taught many traditional samurai skills as part of her upbringing. Her training included the use of the naginata, as the Tomoe clan's most valued possession is the "Golden Naginata", an ancient and venerable weapon with many mystic powers. Her skill and dedication to her fighting arts, as well as her impressive ki powers brought her to the attention of Mana Isozaki, who selected her to help found a new AMP office in Osaka. Shiko, seeing a chance to earn honor on this new, modern battlefield, quickly accepted.

Personality/Motivation: Shiko strives to emulate her samurai ancestors. She closely adheres to the Code of Bushido, and regard Mana more as her daiymo as opposed to her commanding officer. Thus, she follows Mana's order without question, striving to finish any and all tasks put to her with proper efficiency. She also follows her own, personal code of honor, which is patterned after the ethics of the cinematic samurai. She will not use treachery, lies or dishonesty to achieve a goal; will do her utmost to protect the innocent and the weak; and carries herself with modesty and restraint. Naturally, some of her fellow officers consider her to be a be straight-laced

Quote: "Yes Mana-sama, I will have it done at once."

Powers/Tactics: In combat, Shiko will try and activate her ki powers first, especially her Whirl-wind Kata, before closing into hand-to-hand range. She doesn't care for firearms, and tends not to use them, unless the foe is obviously very large and/or powerful. In most cases, Shiko will use her Speed aid first followed by her Strength aid. She will then close and use the Golden Naginata to devastating effect. Her Kiai is reserved for use on humans (who are more likely to be affected by it) while her Suei power is primary a means of pursuit or for gaining a tactical advantage. Finally, her Iron Will technique is used as an emergency measure as it is not always reliable.

Shiko's Golden Naginata is a full 7' long, with a 2' blade. It looks like a normal well-made weapon, if a bit aged. The Golden Naginata blazes with a yellow flame when fighting supernatural monsters (a simple special effect), can cut ghosts (the Affects Desolid HKA) and can be commanded to glow bright enough to blind one's enemies (the Flash attack). The weapon can also sense the supernatural (the detect), and if spun over the head, light up the battlefield (the Change Environment). Needless to say, Shiko is very protective of the weapon and will not let it out of her sight.

Appearance: Shiko is fairly tall, standing about 5'9 or so. She is broad-shouldered, with a supple, well-muscled build. Her thick, black hair is kept should-length, cut to just above her brown eyes. On duty, Shiko wears the full AMP uniform, off duty she tends to dress in conservative fashions, tending towards more traditional kimonos and the like while at home.


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