When running a Silent Möbius game, there area few recurring themes that Game Masters may want to keep in mind. These themes are:
This last theme is very important to a Silent Möbius setting. Characters with a power relationship to another character (either a love affair or deep friendship) , or with strong ties to people in their past (usually deceased parents) should be allowed to call upon that relationship in time of need. What constitutes a "time of need" is up the Game Master, but it usually should be taken to mean any point where the character's life is directly threatened, or if something major is at stake (fate of the AMP, fate of the city and so on). EGO rolls may or may not be required. In any case, the character may receive the following benefits: pluses to their OCV, bonus dice to an attack, or bonuses to an EGO roll overcome an Psych Lim or to perform some action.
Aside from the "love can and will conquer all" theme, I have found the following suggestions for underlying themes in the series. These are more geared toward expression how characters relate, as opposed to how the world works.
Silent Möbius tells us nothing this spectacular, but it does have some things to say: Forgiveness is very important in relationships. Communication between family members is difficult. We do not control our anger, it controls us. It is okay to cry now and then.
Keep fighting, you never know when your opponent will give up. Dealing in bad faith will only hurt yourself in the long run. Cry, but keep on going. People are worth more than you know. Also, never think that a monster is dead until you've seen it explode.
What does this mean in my game?
One central idea I've wanted to use in my game is that the AMP is a small group of underfunded, outgunned and outnumbered people fighting to protect an unknowing populace from terrors they can't comprehend. All the AMP has to rely on is each other. They need to be a team, in fact they need to be a family in order to survive. Other Game Masters may wish to express themselves differently.
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