VENDETTA RHAPSODY

DEADBOLT

Character Name: Deadbolt
Alternate Identities: Virginia Ardmore
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
18 CON 10 16 18 13-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
12 COM 10 1 12 11-
5 PD 3 2 5/12 5/12 PD (0/7 rPD)
5 ED 4 1 5/12 5/12 ED (0/7 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
7 REC 7 0 7
36 END 36 0 36
30 STUN 30 0 30
9" Running 6 6 9"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 97 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 25
Spent: 25
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 375
MOVEMENT
Type Total
Run (6) 9" [18" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
Swinging 10" [20" NC]
DEFENSES
Type Amount
Physical Defense 5/12
Res. Phys. Defense 0/7
Energy Defense 5/12
Res. Energy Defense 0/7
Mental Defense 0
Power Defense 0
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels: +5 with any three maneuvers or a tight group of attacks , +2 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Block 1/2 +2 +2 Block, Abort
Kidney blow 1/2 -2 +0 HKA 2d6
Low blow 1/2 -1 +1 3d6 NND
Backhand 1/2 +0 +2 7d6 Strike
Roundhouse 1/2 -2 +1 9d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Deadbolt
Alternate Identities: Virginia Ardmore
Player Name: NPC
SKILLS
Cost Name
3 Breakfall 13-
3 Climbing 13-
15 +5 with any three maneuvers or a tight group of attacks
3 Concealment 13-
3 Demolitions 13-
3 Electronics 13-
3 Fast Draw 13-
3 Inventor 13-
3 Lockpicking 13-
3 Mechanics 13-
12 +6 vs. Range mods with Multipower
20 +2 Overall
5 Rapid Attack (Ranged)
3 Security Systems 13-
3 Stealth 13-
3 Streetwise 13-
3 Survival (Temperate/Subtropical Forests, Urban) 13-
1 WF: Crossbows
6 Weaponsmith (Chemical Weapons, Incendiary Weapons, Missiles & Rockets, Muscle-Powered Ranged, Other) 13-
98 Total Skills Cost
TALENTS
Cost Name
3 Absolute Range Sense
6 Lightning Reflexes: +4 DEX to act first with All Actions
9 Total Talents Cost
POWERS
Cost Power END
40 Crossbow from hell: Multipower, 105-point reserve, 32 Charges (+1/4) (131 Active Points); all slots OAF Bulky (-1 1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
2u
1) Mag flare: Sight Group Flash 9d6, Armor Piercing (+1/2), Explosion (-1 DC/2"; +3/4) (101 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
[4]
2u
2) Knock-out gas: Killing Attack - Ranged 2d6-1, Area Of Effect (One Hex; +1/2), No Normal Defense (Standard; +1), +6 STUN Multiplier (+1 1/2) (100 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
[4]
2u
3) Net launcher: Entangle 4d6, 8 DEF, Entangle And Character Both Take Damage (+1/4), Area Of Effect (One Hex; +1/2) (105 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Required Hands Two-Handed (-1/2), Cannot Form Barriers (-1/4), Real Weapon (-1/4)
[4]
2u
4) High explosive: Energy Blast 14d6, Explosion (+1/2) (105 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
[4]
2u
5) Shaped-charge explosive: Energy Blast 9d6, Explosion (Cone; -1 DC/2"; +1/2), Double Knockback (+3/4) (101 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
[4]
2u
6) Limpet mine: Killing Attack - Ranged 3d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (101 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
[4]
2u
7) Paralytic poison: (Total: 105 Active Cost, 23 Real Cost) Killing Attack - Ranged 1d6, Invisible to Hearing Group (+1/4), Penetrating (+1/2) (26 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 6) plus Drain 4 1/2d6, Delayed Return Rate (5 Points per Minute; +1/4), Ranged (+1/2) (79 Active Points); OAF Bulky (-1 1/2), 4 Charges (-1), Limited Power Power loses about a third of its effectiveness (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 17)
[4]
2u
8) Barbed quarrel: (Total: 100 Active Cost, 24 Real Cost) Killing Attack - Ranged 1d6+1, Invisible to Hearing Group (+1/4), Armor Piercing (+1/2) (35 Active Points); OAF Bulky (-1 1/2), 8 Charges (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 9) plus Killing Attack - Ranged 1d6+1, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), No Normal Defense (Standard; +1), Does BODY (+1) (65 Active Points); OAF Bulky (-1 1/2), 8 Charges (-1/2), Limited Power Power loses about a third of its effectiveness (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 15)
[8]
10 Body armor: Armor (7 PD/7 ED) (21 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) 0
4 Radio headset: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) 0
3 LI goggles: Nightvision (5 Active Points); OIF (-1/2) 0
22 Hit 'em where it hurts: Find Weakness 14- with All Attacks (45 Active Points); Sense Affected As More Than One Sense sight (-1/2), Does Not Apply Against Certain Types Of Defenses Affects Two Types Of Defense (-1/2) 0
3 Dark shades: Sight Group Flash Defense (7 points) (7 Active Points); OAF (-1) 0
22 Sneaky wench: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (45 Active Points); Chameleon (-1/2), Requires A Skill Roll (-1/2) 0
6 Climbing gear: Clinging (normal STR), Persistent (+1/2) (15 Active Points); OAF (-1), Requires A Skill Roll (-1/2) 0
11 Bag of tricks: Multipower, 22-point reserve, (22 Active Points); all slots OAF (-1)
1u
1) Grapnel launcher: Swinging 10", Invisible to Hearing Group (+1/4), Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) (22 Active Points); OAF (-1), Requires A Skill Roll (-1/2)
0
1u
2) Crossbow stock used as club: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
0
1u
3) Quarrel used in-hand: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1)
0
140 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost Maneuver
Dirty infighting maneuvers
2
1) Weapon Element: Blades, Clubs
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Kidney blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6
4
4) Low blow: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
4
5) Backhand: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike
5
6) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike
8
7) +2 HTH Damage Class(es)
31 Total Martial Arts Cost

Character Name: Deadbolt
Alternate Identities: Virginia Ardmore
Player Name: NPC
DISADVANTAGES
Cost Disadvantage
20 Normal Characteristic Maxima
15 Dependent NPC: Teenage son and daughter 14- (Frequently), Slightly Less Powerful than the PC, Useful noncombat position or skills, Group DNPC (x2 DNPCs)
20 Enraged: when family threatened Common, go 11-, recover 11-
20 Hunted: ICoMP 8- (Occasionally), More Powerful, NCI, Harshly Punish
20 Hunted: St. Louis PD 11- (Frequently), More Powerful, NCI, Limited Geographical Area, Harshly Punish
20 Psychological Limitation: Casual Killer Very Common, Strong
20 Psychological Limitation: Protective of family Common, Total
15 Social Limitation: Secret ID Frequently (11-), Major
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 1.98 m
Weight: 99.00 kg
Description:
Character created with Hero Designer (version 2007030411)

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