Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage [3] 15 DEX 10 12- 13 CON 3 12- 10 INT 0 11- PER Roll 11-/12- 11 EGO 1 11- 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 5+4 PD 3 Total: 5/9 PD (0/4 rPD) 5+4 ED 3 Total: 5/9 ED (0/4 rED) 5 REC 1 26 END 2 8 BODY -2 22 STUN 1 Total Characteristic Cost: 73 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 24m/24m Cost Powers and Skills 4 I Can Hit You Here, Here, And Here: Autofire (3 shots; +¼) for up to 1 1/2d6 HKA; OIF (sword of opportunity; -½), END 1 36 I Wish That Hadn't Happened: Replay (up to 1 TURN of action, see APG II), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; trigged by mental command and/or desire; +1); No Conscious Control (-2), Up To 10m radius (-2), END 18 67 I Wonder If I Can Get Away With This: Time Stop (stop all time, see APG II); Up To 10m radius (-2), END 20 34 Time Shifting: Multipower, 34-point reserve 2f 1) Time Shifting I: Teleportation 24m, Position Shift; Must Pass Through Intervening Space (-¼), No Noncombat Movement (-¼) 3 2f 2) Time Shifting II: Teleportation 12m, Position Shift, MegaScale (1m = 1 km; +1); Extra Time (Full Phase, -½), Must Pass Through Intervening Space (-¼) 3 20 Taking A Look Around: Clairsentience (Sight Group), 8 Perception Points; Instant (-½), Must Pass Through Intervening Space (-¼), END 3 6 Sketching The Past: Retrocognitive Clairsentience (Sight Group), Costs Endurance Only To Activate (+¼); Extra Time (5 Minutes [at least], Character May Take No Other Actions; -2 ¼), No Conscious Control (Calvin is never sure what the final image will be; -1), OAF (pencils, pens, paper; -1), Retrocognition Only (-1), Blackout (-½), No Range (-½), Gestures (must sketch image; -½), END 4 1 Observant: +1 PER with Normal Sight 2 Artistic Insight: Detect character personality 11-/12- (Mental Group), Discriminatory; Extra Time (5 Minutes [at least], Character May Take No Other Actions; -2 ¼), OAF (pencils, pens, paper; -1), Gestures (must sketch image; -½) 3 Time Has Slowed For Calvin: LS (Eating: Character only has to eat once per week; Longevity: 200 Years; Sleeping: Character only has to sleep 8 hours per week) Perks 9 Contact: Captain Jiranee Jenvirava (Contact has very useful Skills or resources, Very Good relationship with Contact) 14- 1 Fringe Benefit: Security Clearance 1 Hero Of Fyrkat Village: Positive Reputation: hero of the battle versus the Giant People (people of Fyrkat) 14-, +1/+1d6 Talents 22 Danger Sense (self only, out of combat, Function as a Sense) 11-/12- 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 60 The Best Of All Possible Futures: +5 Overall 6 +2 with Rifles 0 AK: Baltimore, Maryland 8- 0 Acting 8- 9 Charm 15- 0 Climbing 8- 1 Computer Programming 8- 2 Concealment 10- 3 Conversation 12- 0 CuK: American Culture 8- 1 CuK: Fyrkat Village Society 8- 0 Deduction 8- 2 Disguise 10- 1 Iaido: Fast Draw: Blades 8- 1 Gambling (Chess) 11- 2 KS: Comics and Manga 10- 1 KS: Fyrkat Legends And Myths 8- 0 KS: General Knowledge 11- 2 KS: Movies 10- 0 KS: Tabletop Gaming 8- 0 Language: English (idiomatic; literate) 2 PS: Artist 11- 0 PS: Mailroom Clerk 11- 0 PS: Perform Chores And Menial Tasks 11- 1 PS: Woodcarving 8- 0 Paramedics 8- 0 Shadowing 8- 3 Sleight Of Hand 12- 2 Stealth 10- 3 Trading 12- 1 TF: Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 4 WF: Axes, Maces, Hammers, and Picks, Blades, Rifles, Thrown Knives, Axes, and Darts Total Powers & Skill Cost: 321 Total Cost: 393 175+ Matching Complications (50) 15 Hunted: Serpent Men Infrequently (Mo Pow; Capture) 10 Psychological Complication: Easily Bored (EGO Roll to pay attention) (Common; Moderate) 15 Psychological Complication: Sense Of Duty To Fyrkat And Its People (Common; Strong) 15 Psychological Complication: Sense Of Duty To His Fellow Castaways (Common; Strong) 5 Psychological Complication: Strong Aversion To Fish And Fish-Related Foods/Products (Uncommon; Moderate) Total Complications Points: 50 Experience Points: 218
EQUIPMENT CARRIED
Knife: HKA 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6-1 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]
Hatchet: HKA 1d6 (1d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]
Lizard People Longsword: HKA 1 ½d6, Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 10 (-½), Required Hands Two-Handed (-½), Real Weapon (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1m Reach
Coat Of Plates: Resistant Protection (4 PD/4 ED); Normal Mass (-1), OIF (-½), Real Armor (-¼), Requires A Roll (13- roll; -¼)
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