WELL OF THE WORLDS

GENERIC WATER PERSON

Val	Char	Cost	Roll	Notes
14	STR	4	12-	Lift 174.1kg; 2 ½d6 HTH Damage [1]
13	DEX	6	12-
13	CON	3	12-
8	INT	-2	11-	PER Roll 11-
8	EGO	-2	11-
13	PRE	3	12-	PRE Attack:  2 ½d6

4	OCV	5	
4	DCV	5	
3	OMCV	0	
3	DMCV	0	
3	SPD	10		Phases:  4, 8, 12

4	PD	2		Total:  4 PD (0 rPD)
3	ED	1		Total:  3 ED (0 rED)
6	REC	2
26	END	2
11	BODY	1
25	STUN	3		Total Characteristic Cost:  42

Movement:	Running:	0m
		Leaping:	4m/8m
		Swimming:	16m/32m

Cost	Powers and Skills
-12	Aquatic Body:  Running -12m (0m total)
6	Aquatic Body:  Swimming +12m (16m total), END 1
5	Aquatic Eyes:  UV Perception (Sight Group)

	Talents
3	+1/+1d6 Striking Appearance (vs. all characters)

	Skills
8	+1 with HTH Combat

0	Language:  native for region (idiomatic)
2	Survival (Underwater) 11-
3	Tactics 11-
3	WF:  Common Melee Weapons, Nets

Total Powers & Skills Cost:  18
Total Character Cost:  60

175+	Matching Complications (50)
0	Physical Complication:  Human Size

Total Complications Value:  50
Experience Points:  0

Description: The Water People, naturally enough, live in the Well’s many lakes, rivers, steam, and in the shallow areas of the Ocean. Those Water People who dwell in fresh water have the head, arms, and upper body of Farming People (with strong Forest People influences) and the lower body of a fish. This tail is finely scaled and normally quite colorful, with a broad horizontal fin. Ocean-dwelling Water People have similar upper bodies with a dolphin-like lower body. Fresh Water People have the skin color common to Farming People, but their hair is either bluish or greenish. Salt Water People are similarly colored, but tend towards the dark shades (blue, green, gray.) Both types of Water People tend to have sleeker physiques then the more athletic-appearing surface dwellers (due to a layer of fat under the skin), while female Water people tend to be heavily-breasted.

Due to the limitations of an aquatic existence, the Water People have little to no industry beyond the creation of simple tools. They will, however, trade with surface dwellers for things they can use underwater, but can’t make. Common trade goods include shells, pearls, shellfish, fish, and coral. They prefer ceramic and glass goods, which can be used easily underwater.

Water People live in small family and tribal groups, and tend to be semi-nomadic, especially the Salt-Water People. Having Water People in a nearby lake or river is considered a sign of good luck, as it means the water is safe from predators and the like.

This character sheet represents an average Water Person warrior. Non-warriors, as well as younger (and older) Water People will have slightly lower Characteristic and different Skills.


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