Val Char Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [2] 13 DEX 6 12- 13 CON 3 12- 16 INT 6 12- PER Roll 12-/13- 10 EGO 0 11- 13 PRE 3 12- PRE Attack: 2 ½d6 4 OCV 5 4 DCV 5 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 4+12 PD 2 Total: 4/16 PD (0/12 rPD) 4+12 ED 2 Total: 4/16 ED (0/12 rED) 4 REC 0 26 END 2 8 BODY -2 20 STUN 0 Total Characteristic Cost: 42 Movement: Running: 12m/24m Leaping: 8m/16m Swimming: 4m/8m Cost Powers and Skills 2 Strong Legs: Leaping +4m (8m forward, 4m upward), END 1 1 Sharp Ears: +1 PER with Normal Hearing 5 Tail: Extra Limb (1), Inherent (+¼); Limited Manipulation (-¼) 7 Two Bodies, One Mind: Mind Link , Human class of minds, Marcus Dreamseed Anderson, No LOS Needed, Psychic Bond; Only When Engaged In Kit-Bashing (-2) Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 0 Acting 8- 2 CK: Village Of Fyrkat 11- 3 Climbing 12- 0 Concealment 8- 0 CuK: Fyrkat Culture and Society 11- 0 Deduction 8- 3 Electronics 12- 1 Inventor 8- 2 KS: Fyrkat Myths And Legends 11- 0 KS: General Knowledge 11- 3 KS: Medicinal Herbs And Their Uses 12- 0 Language: native for region (idiomatic) 3 Mechanics 12- 3 Mimicry 12- 3 PS: Healer 12- 0 PS: Perform Basic Chores And Menial Tasks 11- 3 Paramedics 12- 0 Persuasion 8- 1 SS: General Science Theory 8- 0 Shadowing 8- 3 Stealth 12- 2 Survival (Temperate/Subtropical) 12- 0 TF: Equines 6 WF: Beam Weapons, Energy Weapons, Blades, Vehicle Weapons (gunship CRIW) 1 Weaponsmith (Energy Weapons) 8- Total Powers & Skills Cost: 58 Total Character Cost: 99 175+ Matching Complications (50) 0 Physical Complication: Human Size 15 Psychological Complication: In Love With Marcus (Common; Strong) Total Complications Value: 50 Experience Points: 0
EQUIPMENT CARRIED
Coherent Radiation Electron Weapon/Pistol (CREW/P): Multipower, 30-point reserve, 16 Boostable Charges (+¼); all slots Required Hands One-Handed (-0); all slots OAF (-1), STR Minimum 4 (-¼), Real Weapon (-¼), Beam (-¼)
1) Standard Setting: Blast 6d6; OAF (-1), Does Not Work In Vacuum, In Water, In Magnetic Fields, Or Against Targets Encased In Metal (-¾), STR Minimum 4 (-¼), Real Weapon (-¼), Beam (-¼)
2) Stun Setting: Blast 3d6, Attack Versus Alternate Defense (being in vacuum, water, magnetic field, or a metal casing, or having ED Resistant Protection defined as a force-field or the like; All Or Nothing; +1); OAF (-1), STR Minimum 4 (-¼), Real Weapon (-¼), Beam (-¼)
Laser Pilot Beam: +1 with OCV; OAF (-1)
Fighting Blade: HKA 1d6+1, Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 12 (-½), Real Weapon (-¼), Required Hands One-Handed (-0) plus Reach 1m
Bio-Plastic Combat Armor: Resistant Protection (12 PD/12 ED); OIF (-½), Real Armor (-¼), Requires A Roll (12- roll; -¼)
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