Val CHA Cost Roll Notes 14 STR 4 12- Lift 100 kg; 2 1/2d6 HTH Damage 19 DEX 27 12- OCV: 6/DCV: 6 18 CON 16 13- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 17 EGO 14 12- ECV: 6 16 PRE 6 12- PRE Attack: 3d6 16 COM 3 12- 8 PD 5 Total: 20 PD (12 rPD) 5 ED 1 Total: 17 ED (12 rED) 6 SPD 11 Phases: 2, 4, 6, 8, 10, 12 7 REC 0 36 END 0 35 STUN 4 Total Characteristics Cost: 106 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Gunslinger Skills Maneuver OCV DCV RMod Damage 5 Offensive Ranged Disarm +1 -1 +2 24 STR Disarm 4 Ranged Disarm +0 +0 +0 29 STR Disarm 5 Far Shot +1 -1 +4 Weapon Strike 4 Quick Shot +1 +0 +0 Weapon Strike +2 DC 11 Skill Of The Gunslinger: +2 SPD; Activation Roll 14- (-1/2), Costs Endurance (Only Costs End To Activate; -1/4) [Notes: Allows The Gunslinger As A 1/2 Phase Action To Activate A Point Of Speed On His Phase. Can Be Used Twice Per Turn. Speed Can Only Be Used To Fire Guns.] 12 Find Target: Mind Scan 6d6 (Human Class Of Minds); Character Cannot Attack Through Link (-1 1/2), END 3 10 Hypnosis: Telepathy 10d6 (Human Class Of Minds); OAf (Bullet; -1), Extra Time (1 Minute, Only To Activate, -3/4), Receive Only (-1/2), No Range (-1/2), Language Barrier (-1/2), Gestures (-1/4), Incantations (Must Ask Questions; -1/4), END 5 8 Link Of The Ka-Tet: Mind Link , Specific Group Of Minds, Any Dimension ; Only With Others Who Have Mind Link (-1), Concentration, Must Concentrate Throughout Use Of Constant Power (1/2 DCV; -1/2) 5 All Those Years, And He Still Walks: Life Support (Longevity: Immortal) 10 We Deal In Lead...: Luck 2d6 Perks 2 Fringe Benefit: Knight Talents 3 Absolute Range Sense 24 Combat Luck (12 PD/12 ED) 15 Combat Sense 12- 18 Danger Sense (immediate vicinity, in combat, Intuitional) 15- Skills 15 +3 with Ranged Combat 1 Animal Handler 8- 1 Climbing 8- 3 Conversation 12- 3 Fast Draw 13- 3 High Society 12- 5 KS: Riddles 14- 6 KS: Road to the Dark Tower 15- 2 KS: Wildlife of Midworld, In World, and Out World 11- 1 Language: Of Eld (imitate dialects; literate) 3 Navigation (Dimensional, Land) 12- 5 Oratory 13- 3 Paramedics 12- 3 PS: Songs and Dance 13- 6 Survival (Temperate/Subtropical, Desert, Mountain) 12- 3 Tactics 12- 10 Two-Weapon Fighting (Ranged) 1 WF: Handguns 210 Total Powers & Skills Cost 316 Total Character Cost 150+ Disadvantages 10 Dependent NPC: Ka-Tet Members 8- (As Pow; x4 DNPCs) [Notes: The Ka-Tet is always around him. This includes Jake, Susan, Eddie and Oy. However, danger to them is only an 8 or less roll when Roland must come through and save them. Other than that, the Ka-Tet members are quite capable folk, and they are Roland's responsibility since he brought them into his Quest.] 10 Distinctive Features: Shocking Blue-Eyed Gaze (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: By Crimson King and Cohorts 8- (Mo Pow, NCI, Harshly Punish) 15 Physical Limitation: Missing Three Fingers From Right Hand (All the Time, Slightly Impairing) 20 Psychological Limitation: To Find the Dark Tower (Obsession) (Very Common, Strong) 10 Psychological Limitation: Trapped By His Own Guilt Resulting From His Own Actions. Cursed. (Common, Moderate) [Notes: This leads Roland to perform strangely in some situations. Many parts of the Journey will be there just to remind him of his (accidental) crimes and send him into guilt. It is also the reason the Dark Tower keeps sending him back.] 15 Social Limitation: Gunslinger (Knightly Obligations) (Frequently, Major) 66 Experience 316 Total Disadvantage Points
Background/History: Son of Steven and Gabrielle Deschain in the great city of Gilead which could once be found at the heart of the Affiliation lands in In World. However, his youth is met by tragedy set on by John Farson's rebellion (set on by the Crimson King). He was sent to the borderlands to collect information and see how far wide spread the agents of Farson had gotten in sabotaging the provinces, and Steven wanted to get him out of the way so he would not inflame the problems between himself and Gabrielle who has an ongoing affair with the court wizard Martin Broadcloak.
Roland is accompanied by his two best friends (Alain Johns, and Cuthbert Allgood) and fellow Gunslinger squires to the town of Hambry in the borderlands. Soon enough Roland falls in love with a girl named Susan Delgado. The problem is, she is a promised concubine to the mayor of the town and already paid for and therefor she is untouchable by any other man, lest her honor be broken. However, the connection between Roland and Susan cannot be broken despite protests from his friends, and the meddling of Susan's aunt (who brokered the deal with the mayor). Alain and Cuthbert with a little help from Roland discover that some of the locals are digging up fuel for machines in John Farson's army. It all comes crashing down on their heads. In the end, Susan dies because of her broken deal. But the three gunslingers manage to break the fuel supply and return home.
During the time at Hambry, a witch named Rhea had been meddling affairs by use of the Wizard's Glass. A powerful orb of glass that could allow one to view anything they could think of. This was given to her by the Ageless Stranger (Walter, Marten Broadcloak) to hold for John Farson while he was busy. The reason for this was because it would become addictive and the user would not be able to be without it after long. Rhea had done much of the damage that led to Susan Delgado's death. In the end, Roland was able to retrieve the Orb for his father and bring it back. Rhea had followed them home and tricked Roland into shooting his own mother by the use of glamour magic.
The rebellion won in the end and Gilead fell. At some point Cuthbert and Alain had died in the war and Roland began his quest to find the Dark Tower. However he wanted answers of Marten Broadcloak, the Man in Black who had set Roland on his destructive and obsessive quest. He pursued the man in black into Mid-World, and everything began to Move On.
Personality/Motivation: Roland's chief motivation is purely and simply to find the Dark Tower, no matter the cost to himself, and it would seem to others as well. Roland is simply an obsessive person, which began with his romance with Susan. He could not let her go, and now he could not let the death of his mother and the Dark Tower go.
To this end, he almost seems not to care about anything but finding the Dark Tower. It is not until destiny and his own subconscious calling out, that his Ka-Tet (Group of people who are bound by a common fate or destiny) was formed. Roland's own pieces of guilt have now joined him on his quest and the Dark Tower challenges Roland to care more for these people than his obsession to find the Dark Tower itself.
Quote: "You have forgotten the face of your father!""We deal in lead." (Wolves of the Calla)
Powers/Tactics: Roland has been trained in the way of the gunslinger. With his pistols, he is almost like a supernatural being incapable of defeat. However, Roland survives only because he is tactful, he is smart enough to pick the right fights and usually can figure the stakes out in any combat before and while he fights them. With this skill, he is able to survive almost any situation.
Appearance: Roland is built out of more points than the rest of the Ka-Tet members due to his years of traveling. He isn't really meant to be a player character, just sort of a magnet that the players could follow. If anything, the campaign flows out as a 75/75 heroic level.
(Roland Deschain created by Stephen King, character sheet created by GaryB)