"Paladins show that courage is possible."
Cami, Paladin of Gird
Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [3] 18 DEX 24 13- OCV: 6/DCV: 6 18 CON 16 13- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 30 EGO 60 15- ECV: 10 20 PRE 10 13- PRE Attack: 4d6 16 COM 3 12- 6 PD 3 Total: 6 PD (0 rPD) 5 ED 1 Total: 5 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 7 REC 0 36 END 0 30 STUN 1 Total Characteristics Cost: 143 Movement: Running: 7"/14" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Armed Combat Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort Notes: Also Unarmed Combat Block 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 3 Cut +1 +0 Weapon +2 DC Strike 5 Slash -2 +1 7d6 Strike 5 Thrust +1 +3 Weapon Strike 0 Weapon Element: Blades Martial Arts: Unarmed Combat Maneuver OCV DCV Damage 3 Arm Lock -1 -1 Grab Two Limbs, 25 STR for holding on 4 Disarm -1 +1 Disarm; 25 STR to Disarm 5 Disarming Throw +0 +0 Grab Weapon, 20 STR to take weapon away; Target Falls 4 Dodge -- +5 Dodge, Affects All Attacks, Abort Notes: Also Armed Combat Duck 4 Joint Lock/Throw +1 +0 Grab One Limb; 1d6 NND ; Target Falls 3 Shoulder Throw +0 +1 3d6 +v/5, Target Falls 3 Tackle +2 +1 3d6 Strike; You Fall, Target Falls 5 Inspire: +10 PRE; Only To Inspire/Encourage Others (-1) 37 Protection From Evil: +14 Mental Defense (20 points total); Only To Defend Against Mind Control And Possession (-1) plus Power Defense (20 points); Only To Protect Against Fear-Based Presence Drains And Like Attacks (-2) plus Usable Simultaneously (up to 8 people at once; +1) for up to 34 Active Points of Mental and Power Defense; Persons Affected Must Remain Within 4" Of Character Or Power Stops Working For Them (-1/2), END 3 2 Long Legs: Running +1" (7" total) 1 11 Detect Good And Evil: Detect Good/Evil 14- (no Sense Group), Range; Extra Time (Full Phase, -1/2) 20 Gift Of Healing: Healing BODY and STUN 6d6; Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, minimum of a Full Turn, possibly longer; -1 1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), END 6 18 Call Light: Sight Group Images Increased Size (4" radius; +1/2), +4 to PER Rolls, Reduced Endurance (0 END; +1/2); Only To Create Light (-1), No Range (-1/2) 11 Light Up A Battle Field: MegaScale (1" = 1 km; +1/4) for up to 44 Active Points of Images (Call Light), END 1 5 Favored Of Gird: Luck 1d6 3 Paladin In Shining Armor: Cosmetic Transform 1d6 (dirty/tarnished equipment and tack into cleaner/polished equipment and tack, "heals" back through normal use), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1); Extra Time (1 Day, between die rolls; -4), Always On (-1/2), Limited Target (personal equipment; -1/2), No Range (-1/2) Perks 10 Contact: Duke Kieri Artfiel Phelan (Contact has extremely useful Skills or resources, Very Good relationship with Contact) 14- 10 Contact: Master Oakhallow the Kuakgan (Contact has extremely useful Skills or resources, Very Good relationship with Contact) 14- 1 Favor: Aldonfulk and Gnarrinfulk (gnomes) 15 Follower: horse 2 Fringe Benefit: Paladin of Gird 9 Reputation: Heroic Paladin of Gird (everywhere) 14-, +3/+3d6 Talents 3 Taig-Sense: Bump Of Direction 6 Favored Of Gird: Combat Luck (3 PD/3 ED) 39 Taig-Sense: Danger Sense (general area, any danger, Function as a Sense) 14- Skills 10 +2 with HTH Combat 6 +2 with Blades 1 AK: The "Known World" 8- 3 Analyze: Style 12- 2 Animal Handler (Equines) 13- 2 CK: Brewersbridge 11- 3 Concealment 12- 1 CuK: Customs Of The Elder Races 8- 3 Feint 13- 3 High Society 13- 1 KS: Code Of Gird 8- 1 KS: Geography 8- 1 KS: Geopolitical World 8- 2 KS: History And Customs Of Duke Phelan's Company 11- 1 KS: History And Customs Of the Order Of Gird 8- 2 KS: History Of Man 11- 1 KS: Laws And Customs Of The Known World 8- 1 KS: Lore Of The Gods 8- 2 KS: The Mercenary World 11- 0 Language: "Common" (idiomatic; literate) 2 Language: Elvish (fluent conversation) 1 Language: Dwarvish (basic conversation) 2 Navigation (Land) 12- 3 Oratory 13- 1 Power: Faith 8- 2 PS: Farmer 11- 2 PS: Soldier 11- 3 Riding 13- 5 Stealth 14- 2 Survival (Temperate/Subtropical Forests) 12- 1 Tactics 8- 0 TF: Equines 3 Tracking 12- 10 Two-Weapon Fighting (HTH) 6 WF: Blades, Bows, Crossbows, Off Hand, Polearms and Spears, Staffs Total Powers & Skill Cost: 347 Total Cost: 489 75+ Disadvantages 10 Distinctive Features: High Lord's Circle On Brow (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Distinctive Features: Holy Aura (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 20 Hunted: Achrya/Liart 11- (Mo Pow, Harshly Punish) 0 Normal Characteristic Maxima 20 Psychological Limitation: Cannot Lie (Common, Total) 20 Psychological Limitation: Paladin's Oath To Gird, the High Lord, the Windsteed, and Alyanya (Common, Total) 319 Paladin Of Gird Bonus 489 Total Disadvantage Points OPTIONS Cost Powers 9 Contact: Aliam Halveric (Contact has extremely useful Skills or resources, Good relationship with Contact) 14- 7 Contact: The Lady of the Forest (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 11- 33 Contact: Order Of Gird (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) 14-
(Paksenarrion Dorthansdotter's Hero Designer file.)
(Paksenarrion Dorthansdotter's Options Hero Designer file.)
(Paksenarrion Dorthansdotter created by Elizabeth Moon, character sheet created by Michael Surbrook)