Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage [3] 18 DEX 24 13- OCV: 6/DCV: 6 25 CON 30 14- 13 BODY 6 12- 20 INT 10 13- PER Roll 13- 23 EGO 26 14- ECV: 8 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 10 PD 3 Total: 10 PD (5 rPD) 10 ED 5 Total: 10 ED (5 rED) 4 SPD 12 Phases: 3, 6, 9, 12 12 REC 0 50 END 0 45 STUN 1 Total Characteristic Cost: 151 Movement: Running: 6"/12" Leaping: 7"/14" Swimming: 2"/4" Cost Powers & Skills 20 Spurs: HKA 1/2d6 (1d6+1 w/STR), Armor Piercing (+1/2), Penetrating (+1/2), END 2 121 Poisoned Spurs: Drain CON 5d6, Personal Immunity (+1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1), NND (defense is appropriate LS [Immunity]; +1); 4 Charges (-1), Spur Must Do BODY (-1/2), Extra Time (onset time begins 1 Segment after victim is spurred, -1/2), Linked (RKA; -1/2), Gradual Effect (5 Segments; 1d6/1 Segment; -1/4) plus RKA 6d6, Personal Immunity (+1/4), NND (defense is appropriate LS [Immunity]; +1), Does BODY (+1); 4 Charges (-1), Extra Time (onset time begins 1 Segment after victim is spurred, -1/2), Spur Must Do BODY (-1/2), No Range (-1/2), Gradual Effect ((5 Segments; 1d6/1 Segment; -1/4), [4] 5 Unearthly Resistance: Damage Resistance (5 PD/5 ED) 20 Unearthly Resistance: Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) -2 Can't Swim: Swimming -2" Skills 10 +2 with HTH Combat 3 Acting 13- 3 Bureaucratics 13- 2 CK: [Unnamed Local City] 11- 3 Disguise 13- 6 Gambling (Card Games, Dice Games, Roulette) 13- 3 High Society 13- 2 KS: Creatures Of Farie 11- 3 KS: The Styx Casino and Hotel 13- 0 Language: English (idiomatic; literate) 2 PS: Accountant 11- 2 PS: Pit Boss 11- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- 3 Tactics 13- Total Powers & Skill Cost: 215 Total Cost: 366 200+ Disadvantages 15 Distinctive Features: White Skin; No Ears, Fingernails, Hair Or Pupils; Spurs On Elbows (Concealable; Always Noticed and Causes Major Reaction [fear]; Detectable By Commonly-Used Senses) 10 Hunted: The Umbra Sprite 11- (Mo Pow, Watching) 10 Psychological Limitation: Considers His Brothers To Be Incompetent Fools (Common, Moderate) 20 Psychological Limitation: Rebellious, Does Not Blindly Follow His Father's Lead (Very Common, Strong) 15 Psychological Limitation: Sadistic (Common, Strong) 15 Social Limitation: Secret ID (as a Grackleflint) (Frequently, Major) 40 Susceptibility: Water 3d6 damage per Segment (Very Common) 10 Vulnerability: 2 x STUN Green Magic (Uncommon) 31 Grackleflint Bonus Total Disadvantage Points: 366
(Emil Grackleflint created by Matt Wagner, Character sheet created by Michael Surbrook)
Emil Grackleflint's Hero Designer File
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