Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage [4] 23 DEX 48 14- OCV: 8/DCV: 8 18 CON 16 13- 14 BODY 8 12- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 8 PD 4 Total: 8 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 5 SPD 27 Phases: 3, 5, 8, 10, 12 9 REC 2 40 END 2 35 STUN 3 Total Characteristic Cost: 149 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 3"/6" Cost Powers & Skills 5 Fearless: +10 PRE; Only Defend Against Presence Attacks (-1) Martial Arts: Hand-to-Hand Fighting Skill Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Elbow Smash +2 +0 5 1/2d6 Strike 4 Joint Lock/Throw +1 +0 Grab One Limb; 1d6 NND ; Target Falls 5 Jump Kick +1 -2 7 1/2d6 Strike 4 Punch +0 +2 5 1/2d6 Strike 5 Side Kick -2 +1 7 1/2d6 Strike 3 Shoulder Throw +0 +1 3 1/2d6 +v/5, Target Falls 2 Weapon Element: Blades, Clubs 9 Beretta Model 92: RKA 1d6+1, 15 Charges (+0); OAF (-1), Beam (-1/4), [15] 5 Can Catch A Thrown Knife: Missile Deflection (Thrown Objects) 2 Acrobatic Leaper: Leaping +2" (5 1/2" forward, 2 1/2" upward), END 1 1 Strong Swimmer: Swimming +1" (3" total), END 1 7 Escape To The Private Place: Retrocognitive Clairsentience (Sight Group And Normal Hearing), Requires A PS: Ch'i-Centering Roll (No Active Point penalty to Skill Roll; +0); Extra Time (5 Minutes, Character May Take No Other Actions, minimum; -2 1/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Retrocognition Only (-1), Blackout (-1/2), END 4 Perks 7 Contact: "The Captain" (Contact has useful Skills or resources, Very Good relationship with Contact) 13- 1 Fringe Benefit: Medal Of Honor Winner Talents 3 Resistance (3 points to resist Seduction) Skills 48 +6 with All Combat 3 Acrobatics 14- 3 Breakfall 14- 2 CK: Basin City 11- 3 Combat Driving 14- 3 Deduction 13- 3 Demolitions 13- 3 KS: Military Hardware 13- 5 Language: English (idiomatic; literate) 3 Lockpicking 14- 3 Paramedics 13- 4 PS: Appraise 14- 3 PS: Chi' Centering Techniques 13- 2 PS: Short-Order Cook 11- 5 Rapid Attack (HTH) 5 Rapid Attack (Ranged) 3 Stealth 14- 10 Two-Weapon Fighting (Ranged) 5 WF: Small Arms, Blades, Thrown Knives, Axes, and Darts, Thrown Sword Total Powers & Skill Cost: 191 Total Cost: 340 100+ Disadvantages 15 DNPC: Esther 11- (Normal) 20 Hunted: Basin City Police Department 11- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish) 0 Normal Characteristic Maxima 10 Psychological Limitation: Always Polite (Common, Moderate) 15 Psychological Limitation: Levelheaded (Common, Strong) 180 Experience Points 340 Total Disadvantage Points
Background/History: A former Navy SEAL, Wallace won the Medal of Honor at some point (one presumes in Vietnam). Now, he lives in Basin City, working as an artist (he paints), but usually paying his rent as a short-order cook. While out driving around (and trying to clear his head), he sees a woman (Esther) throw herself off of a cliff and into the water. He rescues her, only to have her taken from him by some of the Colonel's men. Recovering from the attack, Wallace then proceeds to work his way "up the food chain," eliminating anyone who tries to stop him. Eventually, he rescues Esther a second time, and then abandons Sin City (with Esther) for a more pleasant place to live.
Personality/Motivation: Wallace is an interesting guy. Unlike the rest of Miller's anti-heroes in Sin City, Wallace is a man at peace with himself. He doesn't have any dark secrets or hidden demons, and is quite capable of ignoring Delia's charms. He also doesn't go out of his way to enter into violence, often giving a warning to an opponent to back off, but once pressed is capable of wrecking utter havoc.
At all times Wallace is unerringly polite, usually saying "Ma'am" when talking to women, and never swearing. He tries to remain calm at all times, probably because he is capable of such extreme violence, and tends to be analytical about things, doing what needs to be done but not overdoing it. He will flee if outnumbered, but will not give up or surrender if he can help it.
Quotes: "Your nose is broken. Your jaw's next. It's up to you."
"You'll see me again. I'm going to kill everyone of you."
Powers/Tactics:Ê Where to start? Basically, Wallace is a one-man army. He is almost certainly Miho's equal in hand-to-hand combat (His combat stats are basically her combat stats.), and is quite capable with guns as well. He virtually annihilates the Colonel's forces in the battle at the factory where the slavery operation was held, killing something like 20 guards (or more) before being forced to flee. He also trashes four Basin City police in mere moments, beats up Manute (join the club...), kills a sniper simply by targeting flashes from the man's scope, and one-shots Mariah. In my opinion he is the most combat effective character in the Sin City universe, even more so than Miho (which is saying something). And I might have under estimated his prowess. He may have Danger Sense and Defense Maneuver, you can add these if you wish, I wasn't certain (and they would be in line with his combat skills). Wallenquist says it best: "...pray we never see his like again."
Wallace's levelheaded personality is also expressed in his Resistance (Delia calls him a monk), and his meditation tricks to achieve a sense of calm when things are bad. By retreating to his "secret place," he can review his memory, and bring back things he'd forgotten or that weren't clear at the time he experienced them.
Appearance: Wallace looks to be around 5'10" to 6' tall. He has a lean, muscular build, long black hair, and a close-trimmed beard and mustache. His mode of normal dress is a black shirt, black jeans, sneakers, and an ankle-length coat.
(Wallace created by, character sheet created by Michael Surbrook)
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