Val CHA Cost Roll Notes 50 STR 40 19- Lift 25 tons; 10d6 HTH Damage [5] 18 DEX 24 13- OCV: 6/DCV: 6 25 CON 30 14- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 12 EGO 4 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 8 COM -1 11- 10 PD 0 Total: 20 PD (10 rPD) 10 ED 5 Total: 20 ED (10 rED) 3 SPD 2 Phases: 4, 8, 12 15 REC 0 50 END 0 52 STUN -1 Total Characteristics Cost: 123 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 33 Arm Mounted Weapons And Tools: Multipower, 50-Point Reserve; All Slots Restrainable (Bionic) (-1/2) 3u 1) Sonic Blaster: EB 10d6; Can't Use Hand While Power Is Employed (-1/4), END 5 1u 2) Wielding Laser: RKA 1d6; No Range (-1/2), For Non Combat Use, Takes Extended Time (-1/2), END 1 3u 3) Cutting Saw: HKA 1 1/2d6 (3d6 with STR), Continuous (+1), END 5 2u 4) Hand Grapnel: Stretching 10"; Always Direct (-1/4), No Noncombat Stretching (-1/4), Limited Body Parts (-1/4), END 5 30 Cyborg Body: Armor (10 PD/10 ED) 24 Remote Sensing: Clairsentience (Sight And Hearing Groups); Only Through Drone (-1/4), END 3 20 Automaton Hand: Duplication (Creates 150-Point Form); Lockout (Loses A Hand; -1/2) 7 Drone Link: Mind Link (One Specific Mind), No LOS Needed; Only With Others Who Have Mind Link (-1) 4 Shoulder Spotlight: Sight Group Images, Cone Rather An Radius Effect (+0); Only To Create Light (-1), Restrainable (-1/2), END 1 12 Implanted Radio/Cellphone: High Range Radio Perception 4 Infrared Perception; One Eye Only (-1/4) 4 Nightvision; One Eye Only (-1/4) 4 Ultraviolet Perception; One Eye Only (-1/4) Perks 40 Vehicles & Bases (200 Base, 0 Disad) Skills 15 Combat Skill Levels: +3 With HTH Combat 3 Combat Driving 13- 3 Combat Piloting (T Jet) 13- 7 Computer Programming 14- 5 Electronics 13- 3 KS: Cybernetics (INT-Based) 12- 7 Mechanics 14- 5 Inventor 13- 2 PS: Athlete 11- 3 SS: Cybernetic Technology (INT-Based) 12- 3 SS: Electrical Engineering (INT-Based) 12- 3 SS: Mechanical Engineering (INT-Based) 12- 3 Systems Operation 12- 2 TF: Common Motorized Ground Vehicles 255 Total Powers & Skills Cost 378 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Extensive Cybernetic Replacement (Concealable; Noticed And Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Hyve Academy Students 8- (As Pow; Harshly Punish) 20 Hunted: Slade 11- (Mo Pow; Harshly Punish) 10 Physical Limitation: Inhuman Physiology Requires Special Care (Cyborg) (Frequently; Slightly Impairing) 10 Physical Limitation: Susceptible To Computer Viruses, Cyberpath, EMP Attacks, Etc. (Infrequently; Greatly Impairing) 10 Psychological Limitation: Loves Gadgets And Technology (Common; Moderate) 10 Psychological Limitation: Mourns Lost Humanity (Uncommon; Strong) 15 Psychological Limitation: Naturally Aggressive And Competitive (Common; Strong) 15 Psychological Limitation: Protective Of Friends (Common; Strong) 5 Social Limitation: Legally A Minor (16) (Occasionally; Minor) 15 Social Limitation: Public ID (Frequently; Major) 5 Social Limitation: Obvious Cyborg (Occasionally; Minor) 43 Experience 378 Total Disadvantage Points
Background/History: Not much as been revealed yet about Cyborg’s origin on the television show. He has mentioned being an athlete and injured in an accident that required his extensive cybernetic replacement to save his life. The details have not been explored. Cyborg is extremely technically adept, beyond what is needed to maintain his systems and he may have had some say in their design or upgrade. He is also extremely competitive and aggressive in combat, favoring striking hard and fast over subtle plans. He does lament his lost humanity, but covers it fairly well most of the time and takes great pleasure in the human things that remain open to him such as food and the company of his friends.
Appearance: Cyborg is a tall powerfully built (literally) black youth. He is bald and one quarter of his skull is a silver metallic plate. The eye on that said is a red lens. His other, human, eye is brown. Cyborg’s prosthetics are very visible. Most of his torso, lower arms and legs are clearly mechanical and made of silver metal. He wears matching trunks (I’m guessing) which makes it look like most of his body is mechanical. In fact, there is some evidence the “flesh” bits might be just cosmetic, but he clearly does have some organic parts as he can eat, does have bodily functions, etc.
Designer's Notes: Overall I'm pretty happy with this write up. Cyborg is one my favorite characters on the show and I think this is a fair representation of him in the current season. I know he used to be an athlete of some sort, but I'm not sure just what sport and he seems to the groups techhead. I left out the holographic generators since they seemed to be a one time plot device, but I suppose that could be a justification for a rarely used Gadget Pool. The T car definitely seems to be "his" pointwise.
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