BALROG'S GANG

CULTISTS

Val	Char	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
13	DEX	9	12-	OCV:  4/DCV:  4
15	CON	10	12-
11	BODY	2	11-
10	INT	0	11-	PER Roll 11-
11	EGO	2	11-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
10	COM	0	11-

7	PD	4		Total:  7 PD (0 rPD)
6	ED	3		Total:  6 ED (0 rED)
3	SPD	7		Phases:  4, 8, 12
6	REC	0
30	END	0
30	STUN	3		Total Characteristic Cost:  50

Movement:	Running:	7"/14"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers
	Martial Arts:  Sevillian Knifefighting
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Cambio (Foist)	+2	+0	Weapon +2 DC Strike
5	Desjarretazo (Stab)
			-2	+1	Weapon +4 DC Strike
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
3	Grab		-1	-1	Grab Two Limbs, 25 STR for holding on
5	Punaladas (Thrusts)
			+1	+3	Weapon  Strike
4	Tajos (Slashes)	+0	+2	Weapon +2 DC Strike
1	Weapon Element:  Clubs

9	Combat Knife:  HKA 1d6 (1 1/2d6 w/STR), Range Based On STR (+1/4); OAF (-1), END 2
22	Flame Strike:  RKA 3d6; Increased Endurance Cost (x2 END; -1/2), Gestures: Instant Power (-1/4), 
	No Knockback (-1/4), END 8
5	Fanatical Will:  Mental Defense (7 points total)
15	Soul Merge:  Mind Link , Human class of minds, Other Cultists, Number of Minds (x8), Psychic Bond; 
	Only With Others Who Have Mind Link (-1)

	Perks
2	Fringe Benefit:  Gang/organized crime group member of prominence or importance

	Skills
3	Breakfall 12-
3	Fast Draw 12-
2	KS: Knowledge Skill: Cult of the Buffalo 11-
2	KS: Knowledge Skill: Demonology 11-
2	KS: Sevillian Knifefighting 11-
2	AK: Area Knowledge: Las Vegas 11-
3	Sleight Of Hand 12-
4	Survival (Desert, Urban) 11-
1	WF:  Off Hand
4	Weapon Familiarity:  Unarmed Combat & Clubs, Common Melee Weapons, Common Missile Weapons

Total Powers & Skill Cost:  109
Total Cost:  159

50+	Disadvantages
10	Distinctive Features:  Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Distinctive Features:  Wierdo vibe, man Not Concealable, Noticed and Recognizable, Detectable By 
	Uncommonly-Used Senses, Not Distinctive In Some Cultures
5	Enraged: When "Deity" blasphemed:  Uncommon, go 8-, recover 14-
20	Psychological Limitation:  Devoted to cult Common, Total
5	Reputation: Cultist: , Sometimes (8-)
10	Watched:  Shin Balrog 8- (Occasionally), More Powerful, NCI, Watching
54	Experience Points

Total Disadvantage Points:  159

Background/History: The Nine Serpents serve the Demon Balrog. He uses them as lieutenants and assassins. Their loyalty to him is absolute.

Personality/Motivation: Crazy Cult guys.

Quote: "As you command, my lord."

Powers/Tactics: Skilled knife fighters. They always fight to kill unless specifically told not to.

Campaign Use: The next step up in thuggary for Shin Balrog

Appearance: The Nine each wear tailored suits to their personal tastes. They all have shaved heads and wears prominent symbols of thier devotion in the form of jewelry with a demonic design displayed. They all have well crafted, personalized combat knives.


Balrog's "Boxers" | Birdie | Brian Battler | Cultists | Heavy D! | Shin Balrog | Thugs

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