Val Char Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 21 DEX 33 13- OCV: 7/DCV: 7 18 CON 16 13- 9 BODY -2 11- 15 INT 5 12- PER Roll 13- 23 EGO 26 14- ECV: 8 13 PRE 3 12- PRE Attack: 2 1/2d6 12 COM 1 11- 7/23 PD 5 Total: 7/23 PD (0/16 rPD) 7/23 ED 3 Total: 7/23 ED (0/16 rED) 6 SPD 29 Phases: 2, 4, 6, 8, 10, 12 6 REC 0 36 END 0 32 STUN 9 Total Characteristic Cost: 129 Movement: Running: 5"/10" Leaping: 4"/8" Swimming: 3"/6" Cost Powers Rage Meter 20 1) Rage Filler: Absorption 2d6 (Energy, Energy/Physical), Varying Effect (+1) 4 2) Rage Meter: Endurance Reserve (60 END, 0 REC) Reserve; Begins Combat at Zero (-1/2); REC, Filled by Rage Filler (+0); Personal REC (-1/2) Martial Arts: Tai Ch'i Ch'uan Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 30 STR to Disarm roll 5 Escaping Throw +0 +0 25 STR vs. Grabs; Target Falls 3 Grab -1 -1 Grab Two Limbs, 30 STR for holding on 5 Joint Break -1 -2 Grab One Limb; HKA 1 1/2d6 , Disable 5 Palm Slap/Kick -2 +1 8d6 Strike 4 Root +0 +0 35 STR to resist Shove; Block, Abort 3 Strike +1 +2 4d6 Strike, Must Follow Block 4 Sword Finger -1 +1 3d6 NND 3 Throw +0 +1 4d6 +v/5, Target Falls 8 +2 HTH Damage Classes (already added in) 2 Weapon Element: Blades, Staffs 20 Psychic Powers: Elemental Control, 40-point powers 20 1) Mind Probe: Telepathy 8d6, END 4 21 2) Psi Stalking: Mind Scan 7d6, +3 ECV, END 4 24 3) Psychic Bolt: Ego Attack 4d6, Does Knockback (+1/4); Visible (-1/4), END 5 55 4) Psychic Crush: Ego Attack 8d6, Does Knockback (+1/4), Hole In The Middle (+1/4), Explosion (-1 DC/2"; +3/4), Selective Target (+1/4); Increased Endurance Cost (x3 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), END 60 25 5) Psychic Shielding: Force Field (10 PD/10 ED/10 Power Defense), Hardened (+1/4), Reduced Endurance (1/2 END; +1/4), END 2 12 Roll With The Punches: Physical Damage Reduction, Resistant, 25%; Must Be Aware Of Attack (-1/4) 12 Roll With The Energy: Energy Damage Reduction, Resistant, 25%; Must Be Aware Of Attack (-1/4) 15 Tough Minded: Mental Damage Reduction, Resistant, 25% Psychic Fighter 7 1) Psychic Defenses: Mental Defense (12 points total) 3 2) Acute Senses: +1 PER with All Sense Groups 5 3) Psychic Communication: Mind Link , One Specific Mind Small Fry 5 1) Hard To Hit: +1 with DCV 1 2) Easily Hidden: +1 to Concealment; Self Only (-1/2) 2 3) Hard To Perceive: +1 to Stealth Perks 1 Fighting World: Contact 8- 1 Black Belt: Custom Perk 24 MI-6 Agent: Fringe Benefit: Basic 8- Contact: Intelligence Agencies, Concealed Weapon Permit (where appropriate), Federal/National Police Powers: UK, International Driver's License, License to Kill, Membership: Member of Delta Red, Passport, Security Clearance: UK 2 World Warrior: Reputation (A large group) ; 11-, +1/+1d6 Talents 12 Combat Psychic: Combat Luck (6 PD/6 ED) 27 Combat Psychic: Danger Sense (self only, Any Danger, Function as a Sense) 13-/12- 3 Combat Psychic: Lightning Reflexes: +2 DEX to act first with All Actions Skills 5 +1 with HTH Combat 6 +2 with Psychic Abilities 6 +2 with Tai Ch'i Ch'uan 3 Acrobatics 13- 3 Analyze: Style 12- 3 Breakfall 13- 3 Climbing 13- 3 Cryptography 12- 2 PS: Street Fighter 11- 3 Paramedics 12- 3 Shadowing 12- 3 Stealth 13- 3 Streetwise 12- 3 Teamwork 13- 1 WF: Blades 1 WF: Staffs 3 Scholar 2 1) KS: International Crime Cartels 12- 2 2) KS: MI-6 12- 2 3) KS: Martial Arts World 12- 2 4) KS: Meditation 12- 2 5) KS: Military/Mercenary/Terrorist World 12- 4 6) KS: Psychic Phenomena 14- 2 7) KS: Tai Ch'i Ch'uan 12- Total Powers & Skill Cost: 441 Total Cost: 570 200+ Disadvantages 5 Distinctive Features: Psychic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 10 Distinctive Features: Small sized humanoid (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 5 Hunted: Athena Asimaya 11- (As Pow, Watching) 5 Hunted: Fighters of Note 11- (As Pow, Watching) 20 Hunted: Rugal Bernstein 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Shadowlaw 8- (Mo Pow, NCI, Harshly Punish) 5 Physical Limitation: Small Size and Stature (+2 " Knockback) Max wight 60Kg) (Infrequently, Slightly Impairing) 15 Psychological Limitation: Idolizes Colonel Wolfman (Common, Strong) 15 Psychological Limitation: Nervous around women (Common, Strong) 10 Psychological Limitation: has a crush on Cammy (Common, Moderate) 5 Reputation: Powerful Fighter, 8- 15 Social Limitation: Subject to Orders (Frequently, Major) 10 Susceptibility: Attempts At Mind Control/Being Mind Controlled; 1d6 damage per Turn (Uncommon) 218 Experience Points Total Disadvantage Points: 570
Background/History: A youth taken in by Colonel Wolfman when the leader of Delta Red found him as a prisoner in one of Shadowlaw's facilities. Originally, George served as Team Mascot. However, when his psychic abilities emerged he began training to control them. Three years later, the MI-6 made a special exception and allowed the young man (then aged only 15) to join Delta red. Although he has grown stronger physically and psychically, George is still a rather diminutive physical specimen at age 18 he seems resigned to life as a man of small stature.
Personality/Motivation: A happy, go-lucky young man who loves being with his friends and facing danger.
Quote: Well, my hunches tend to be right, you know.
Powers/Tactics: A skilled psychic warrior and tracker, George has slowly been adding physical prowess to the picture.
Campaign Use: Member of Delta Red. He can be used as a hidden fighter amongst the team. His Psychic Crush is a huge attack and he can only use it when he's been taking a beating.
Group Relations:
Appearance: A short, skinny youth with tousled blond hair and brown eyes. Wears a delta red uniform, sleeveless variant. He prefers to wear a black beret rather than red.
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