DELTA RED

GEORGE GINZU

Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6
21	DEX	33	13-	OCV:  7/DCV:  7
18	CON	16	13-
9	BODY	-2	11-
15	INT	5	12-	PER Roll 13-
23	EGO	26	14-	ECV:  8
13	PRE	3	12-	PRE Attack:  2 1/2d6
12	COM	1	11-

7/23	PD	5		Total:  7/23 PD (0/16 rPD)
7/23	ED	3		Total:  7/23 ED (0/16 rED)
6	SPD	29		Phases:  2, 4, 6, 8, 10, 12
6	REC	0
36	END	0
32	STUN	9		Total Characteristic Cost:  129

Movement:	Running:	5"/10"
		Leaping:	4"/8"
		Swimming:	3"/6"

Cost	Powers
	Rage Meter
20	1)  Rage Filler:  Absorption 2d6  (Energy, Energy/Physical), Varying Effect (+1)
4	2)  Rage Meter:  Endurance Reserve  (60 END, 0 REC) Reserve; Begins Combat at Zero (-1/2); REC, 
	Filled by Rage Filler (+0); Personal REC (-1/2)

	Martial Arts:  Tai Ch'i Ch'uan
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Disarm		-1	+1	Disarm; 30 STR to Disarm roll
5	Escaping Throw	+0	+0	25 STR vs. Grabs; Target Falls
3	Grab		-1	-1	Grab Two Limbs, 30 STR for holding on
5	Joint Break	-1	-2	Grab One Limb; HKA 1 1/2d6 , Disable
5	Palm Slap/Kick	-2	+1	8d6 Strike
4	Root		+0	+0	35 STR to resist Shove; Block, Abort
3	Strike		+1	+2	4d6 Strike, Must Follow Block
4	Sword Finger	-1	+1	3d6 NND
3	Throw		+0	+1	4d6 +v/5, Target Falls
8	+2 HTH Damage Classes (already added in)
2	Weapon Element:  Blades, Staffs
	 
20	Psychic Powers:  Elemental Control, 40-point powers
20	1)  Mind Probe:  Telepathy 8d6, END 4
21	2)  Psi Stalking:  Mind Scan 7d6, +3 ECV, END 4
24	3)  Psychic Bolt:  Ego Attack 4d6, Does Knockback (+1/4); Visible (-1/4), END 5
55	4)  Psychic Crush:  Ego Attack 8d6, Does Knockback (+1/4), Hole In The Middle (+1/4), Explosion 
	(-1 DC/2"; +3/4), Selective Target (+1/4); Increased Endurance Cost (x3 END; -1), Concentration 
	(0 DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), END 60
25	5)  Psychic Shielding:  Force Field (10 PD/10 ED/10 Power Defense), Hardened (+1/4), Reduced 
	Endurance (1/2 END; +1/4), END 2
	 
12	Roll With The Punches:  Physical Damage Reduction, Resistant, 25%; Must Be Aware Of Attack (-1/4)
12	Roll With The Energy:  Energy Damage Reduction, Resistant, 25%; Must Be Aware Of Attack (-1/4)
15	Tough Minded:  Mental Damage Reduction, Resistant, 25%
	 
	Psychic Fighter
7	1)  Psychic Defenses:  Mental Defense (12 points total)
3	2)  Acute Senses:  +1 PER with All Sense Groups
5	3)  Psychic Communication:  Mind Link , One Specific Mind
	 
	Small Fry
5	1)  Hard To Hit:  +1 with DCV
1	2)  Easily Hidden:  +1 to Concealment; Self Only (-1/2)
2	3)  Hard To Perceive:  +1 to Stealth 


	Perks
1	Fighting World:  Contact 8-
1	Black Belt:  Custom Perk
24	MI-6 Agent:  Fringe Benefit:  Basic 8- Contact: Intelligence Agencies, Concealed Weapon Permit 
	(where appropriate), Federal/National Police Powers: UK, International Driver's License, License 
	to Kill, Membership: Member of Delta Red, Passport, Security Clearance: UK
2	World Warrior:  Reputation (A large group) ; 11-, +1/+1d6

	Talents
12	Combat Psychic:  Combat Luck (6 PD/6 ED)
27	Combat Psychic:  Danger Sense (self only, Any Danger, Function as a Sense) 13-/12-
3	Combat Psychic:  Lightning Reflexes: +2 DEX to act first with All Actions

	Skills
5	+1 with HTH Combat
6	+2 with Psychic Abilities
6	+2 with Tai Ch'i Ch'uan
	 
3	Acrobatics 13-
3	Analyze:  Style 12-
3	Breakfall 13-
3	Climbing 13-
3	Cryptography 12-
2	PS: Street Fighter 11-
3	Paramedics 12-
3	Shadowing 12-
3	Stealth 13-
3	Streetwise 12-
3	Teamwork 13-
1	WF:  Blades
1	WF:  Staffs
3	Scholar
2	1)  KS: International Crime Cartels 12-
2	2)  KS: MI-6 12-
2	3)  KS: Martial Arts World 12-
2	4)  KS: Meditation 12-
2	5)  KS: Military/Mercenary/Terrorist World 12-
4	6)  KS: Psychic Phenomena 14-
2	7)  KS: Tai Ch'i Ch'uan 12-

Total Powers & Skill Cost:  441
Total Cost:  570

200+	Disadvantages
5	Distinctive Features:  Psychic Aura (Not Concealable; Noticed and Recognizable; Detectable Only 
	By Unusual Senses)
10	Distinctive Features:  Small  sized humanoid (Concealable; Noticed and Recognizable; Detectable 
	By Commonly-Used Senses)
10	Distinctive Features:  Style Limitation (Not Concealable; Noticed and Recognizable; Detectable 
	By Commonly-Used Senses; Not Distinctive In Some Cultures)
5	Hunted:  Athena Asimaya 11- (As Pow, Watching)
5	Hunted:  Fighters of Note 11- (As Pow, Watching)
20	Hunted:  Rugal Bernstein 8- (Mo Pow, NCI, Harshly Punish)
20	Hunted:  Shadowlaw 8- (Mo Pow, NCI, Harshly Punish)
5	Physical Limitation:  Small Size and Stature (+2 " Knockback) Max wight 60Kg) (Infrequently, 
	Slightly Impairing)
15	Psychological Limitation:  Idolizes Colonel Wolfman (Common, Strong)
15	Psychological Limitation:  Nervous around women (Common, Strong)
10	Psychological Limitation:  has a crush on Cammy (Common, Moderate)
5	Reputation:  Powerful Fighter, 8-
15	Social Limitation:   Subject to Orders (Frequently, Major)
10	Susceptibility:  Attempts At Mind Control/Being Mind Controlled; 1d6 damage per Turn (Uncommon)
218	Experience Points

Total Disadvantage Points:  570

Background/History: A youth taken in by Colonel Wolfman when the leader of Delta Red found him as a prisoner in one of Shadowlaw's facilities. Originally, George served as Team Mascot. However, when his psychic abilities emerged he began training to control them. Three years later, the MI-6 made a special exception and allowed the young man (then aged only 15) to join Delta red. Although he has grown stronger physically and psychically, George is still a rather diminutive physical specimen at age 18 he seems resigned to life as a man of small stature.

Personality/Motivation: A happy, go-lucky young man who loves being with his friends and facing danger.

Quote: Well, my hunches tend to be right, you know.

Powers/Tactics: A skilled psychic warrior and tracker, George has slowly been adding physical prowess to the picture.

Campaign Use: Member of Delta Red. He can be used as a hidden fighter amongst the team. His Psychic Crush is a huge attack and he can only use it when he's been taking a beating.

Group Relations:

Appearance: A short, skinny youth with tousled blond hair and brown eyes. Wears a delta red uniform, sleeveless variant. He prefers to wear a black beret rather than red.


Cammy White | Colonel Keith Wolfman | George Ginzu | Lieutenant Rita Ruwanda | Major Thomas McCoy


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