LEFT 4 DEAD

NICK

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
14	DEX	8	12-
12	CON	2	11-
15	INT	5	12-	PER Roll 12-
11	EGO	1	11-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15	
5	DCV	10	
3	OMCV	0	
4	DMCV	3	
3	SPD	10		Phases:  4, 8, 12

5	PD	3		Total:  5 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
6	REC	2
24	END	1
10	BODY	0
21	STUN	1		Total Characteristic Cost:  68

Movement:	Running:	12m/24m
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
2	"It's Been Two Weeks Since First Infection":  +5 PRE; Only To Defend Against Offensive PRE Attacks (-1)
20	Survivor:  Physical Damage Reduction, Resistant, 50%; STUN Only (-½)
1	Immune To The Green Flu:  LS  (Immunity: Rabies)

	Talents
3	Ambidexterity (no Off Hand penalty)
3	+1/+1d6 Striking Appearance (vs. all characters)

	Skills
5	Favored Weapon:  +1 with Small Arms
3	Favored Weapon:  +1 with Sub-Machine Guns

3	Charm 12-
4	Gambling (Card Games, Dice Games) 12-
2	KS: Getting Brains Out Suits And Blood Out Of Wedding Dresses (and other unsettling bits of knowledge) 11-
2	"I Hear A Witch! Turn Off Your Flashlights!":  KS: The Infected 11-
0	Language:  English (idiomatic; literate)
3	"Hold Still And Let Me Heal You.":  Paramedics 12-
3	Persuasion 12-
10	Rapid Attack 
3	Sleight Of Hand 12-
3	Streetwise 12-
2	TF:  Common Motorized Ground Vehicles
5	Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1)
6	WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers

Total Powers & Skill Cost:  87
Total Cost:  154

175+	Matching Complications (50)
15	Psychological Complication:  Jerkass (with a heart of gold) (Common; Strong)
15	Psychological Complication:  Looks out For Number One (Common; Strong)
15	Social Complication:  Unable To Legally Own A Firearm (Infrequently, Severe)

Total Complications Points:  50
Nick

Description: A lifetime of drifting from city to city, finding back-alley card games and trying to stay out of jail has taught Nick two valuable lessons: Don’t trust anyone, and look out for number one. He’d come down to Savannah looking for some gullible fish on the riverboat gambling cruise circuit. Instead he found a city about to be engulfed by infection. Now he finds himself forced together with three complete strangers in a fragile alliance that goes against every instinct he lives by. But he’s going to have to learn to trust them if he wants to survive.

Quote: "This is why we got guns!"

Designer's Notes: Nick is one of the Survivors in Valve Software’s Left 4 Dead 2. This character sheet presents Nick’s basic abilities, although GMs could easily adjust them to meet a desired power level.

Much of the information here was taken from direct game play, as well as the Left 4 Dead wiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System. Thus, some original game elements have been simplified in order to make them playable with regards to a tabletop RPG and/or to simulate real world gear, and thus make the Survivors useful in various campaign settings.

(Nick created by Valve Software, character sheet created by Michael Surbrook)

Nick's Hero Designer File



SURVIVORS

Coach | Ellis | Francis | Louis | Nick | Rochelle | William "Bill" Overbeck | Zoey

INFECTED

Common/Uncommon Infected | Boomer | Charger | Hunter | Jockey | Smoker | Spitter | Tank | Witch


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