Val Char Cost Roll Notes 45 STR -5 18- Lift 12.8tons; 9d6 HTH Damage [4] 17 DEX 21 12- OCV: 6/DCV: 6 18 CON 16 13- 22 BODY 24 13- 9 INT -1 11- PER Roll 15- 12 EGO 4 11- ECV: 4 19 PRE 9 13- PRE Attack: 3 1/2d6 12 COM 1 11- 28 PD 27 Total: 28 PD (14 rPD) 12 ED 8 Total: 12 ED (8 rED) 4 SPD 13 Phases: 3, 6, 9, 12 12 REC 14 40 END 2 40 STUN 6 Total Characteristic Cost: 141 Movement: Running: 21"/42" Leaping: 12"/24" Swimming: 4"/8" Cost Powers & Skills 15 Bolt Powers: Elemental Control, 30-point powers 17 1) Super Strength: +40 STR; No Figured Characteristics (-1/2), END 4 63 2) Super Bark: EB 30d6, Area Of Effect (31" Cone; +1); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), END 30 10 3) Laser Vision: EB 4d6, Armor Piercing (+1/2); Beam (-1/4), Concentration (1/2 DCV; -1/4), END 3 15 4) Super Quick: Running +15" (21" total), END 3 Martial Arts: Dogfighting Maneuver OCV DCV Notes 4 Charge +0 -2 11d6 +v/5 Strike, FMove 4 Crush +0 +0 13d6 Crush, Must Follow Grab 5 Flying Grab -2 -1 Grab Two Limbs, 55 STR for holding on; FMove 3 Flying Tackle +0 -1 9d6 +v/5 Strike; You Fall, Target Falls; FMove 4 Nerve Strike -1 +1 2d6 NND 1 Combat-Acclimated: +3 PRE; Only To Protect Against Presence Attacks (-1) 11 Damage Resistance (14 PD/8 ED) 3 Super Jumping: Leaping +3" (12" forward, 6" upward), END 1 12 Super Canine Senses: +4 PER with All Sense Groups 5 Canine Nose: Tracking with Normal Smell 3 Canine Ears: Ultrasonic Perception (Hearing Group) (Hearing Group) Perks 10 Penny: Follower Talents 3 Lightsleep Skills 5 Concealment 13-; Self Only (-1/2) 3 Bolt Powers: Power 11- 5 Stealth 13- 3 With Penny: Teamwork 12- Total Powers & Skill Cost: 204 Total Cost: 345 200+ Disadvantages 10 DNPC: Dr. Forester (Penny's Father) 11- (Normal; Useful Noncombat Position or Skills) 15 Has to chase cats: (Uncommon), go 11-, recover 11- 30 Hunted: Dr. Calico (The Green-Eyed Man) 14- (Mo Pow, NCI, Harshly Punish) 5 Hunted: International Conspiracy of Cats 11- (Less Pow, NCI, Watching) 15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing 5 Physical Limitation: Small (no larger than about 1m; +3" KB) Infrequently, Slightly Impairing 10 Physical Limitation: Near Human Intelligence (Frequently, Slightly Impairing) 20 Psychological Limitation: Very protective of Penny (Common, Total) 10 Social Limitation: Pet (Frequently, Minor) 15 Susceptibility to Styrofoam: 1d6 drain to Bolt Powers per Phase (Uncommon) 10 Vulnerability: 2 x STUN Sonic Attacks (Uncommon) Total Disadvantage Points: 345
Background/History: Bolt was an ordinary puppy that Penny Forrester and her father picked up at the animal shelter. Until Dr Forrester's enemies started closing in on him, when he used the facilities of his lab to turn Bolt into the perfect protector for his daughter.
Personality/Motivation: Loves Penny, will do anything to protect and help her.
Quote: "Bark!"
Powers/Tactics: Bolt is super strong and tough, his bark is much worse than his bite.
Campaign Use: Dr. Calico and his International Conspiracy of Cats have kidnapped Dr. Forrester (Penny's Father) and are trying to force him to use his technology to create a force of Super Agents. Penny and Bolt fight back against his army of Agents and Thugs.
Appearance: A medium sized mixed-breed dog. Has white fur, a bushy tail, and alert ears.
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