Val Char Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [1] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 10 BODY 0 11- 10 INT 0 11- PER Roll: 11- 13 EGO 6 12- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 5 PD 1 Total: 10 PD (5 rPD) 5 ED 1 Total: 10 ED (5 rED) 3 SPD 2 Phases: 4, 8, 12 8 REC 40 END 35 STUN 0 Total Characteristic Cost: 75 Movement: Running: 6”/12” Flight: 8”/16” Leaping: 4”/8” Swimming: 2”/4” Cost Powers & Skills 23 Cleaning: Change Environment (Dirty Floor to Clean, Slippery Floor) 8” Radius, -3 DCV, -3” Running, -3 DEX Rolls/Agility Skills; Extra Time (Full Phase, -½), DCV and DEX Penalties Only Apply to Characters on the Ground (-¼), No Range (-½), END 5 15 Built Genie Tough: Armor (5 PD/5 ED) 10 Whirlwind Spin: +3 DCV; Gestures Throughout (-½) 16 Whirlwind Flight: Flight 8” 2 Skills 6 +2 with Flight 1 KS: Genies 8- 2 KS: Floor Cleaners 11- 2 PS: Janitor 11- Total Powers & Skill Cost: 75 Total Cost: 150 100+ Disadvantages 5 Distinctive Feature: Big Bald Guy with Earring and Middle-Eastern Accent (Concealable, Not in Some Cultures) 10 Distinctive Feature: Magical Aura (Not Concealable, Unusual Senses) 15 Enraged: when He Gets Dirty (Uncommon, Go 11-, Recover 11-) 20 Psychological Limitation: Neat Freak (Very Common, Strong) Total Disadvantage Points: 150
Background/Personality: Mohammed Alkazar Ishmael ibn Clean (Mr. Clean, to you and me) is a genie with a neat streak. Instead of using his awesome cosmic power to learn to grant wishes, the only job he could get was to clean up Genie City. But he is the best janitor that Genie City ever had!
Mr. Clean has focused his magical energies on perfecting the monumental tasks of sanitizing household surfaces and destroying bacteria that cause germs. And, he has a pine-fresh scent.
Quote: “This place is a pigsty! How can you live like this? Am I the only one that sees that it’s time for the garbage to go out?”
Tactics/Powers: Mr. Clean can instantaneously clean a 50-foot radius area of floor. The floor becomes so clean, and so well polished that it becomes slippery to walk on. Any character attempting to walk or run across the floor loses 3” from his Running total, 3 from his DCV, and 3 from DEX Rolls and Agility Skill Rolls. In addition, any character moving in or through the area must succeed at a DEX or Breakfall Roll (at a -3), or else fall down.
The clean effect wears off as people walk across it, scuff it up, spill juices on it, etc. After 1 Turn, the penalties drop to -2; after 1 Minute, to -1, and after 5 Minutes, it wears off completely.
Besides his cleaning powers, Mr. Clean can fly, and turn his lower half into a whirlwind, making himself more difficult to hit.
Roleplaying Notes: Raul Julia meets Tony Randall.
Return to David Mattingly's Big Brawls HERO System Character Sheets.