Val Char Cost Roll Notes 10 STR 0 11- 2d6 HTH 10 DEX 0 11- OCV: 3/DCV: 3 10 CON 0 11- 10 BODY 0 11- 15 INT 5 12- PER Roll: 12 15 EGO 10 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 5 PD 3 Total: 5 (0 rPD) 5 ED 3 Total: 5 (0 rED) 2 SPD 0 Phases: 6, 12 4 REC 0 20 END 0 20 STUN 0 Total Characteristic Cost: 31 Movement: Running: 6”/12” Swimming: 2”/4” Cost Powers & Skills 22 Dynamite: EB 6d6, Explosion (+½); 8-Charges (-½),Costs ½ END to Throw (-¼), Range Limited by STR (-¼), END 2 15 Skilled with Dynamite: 75% Energy Damage Reduction; Only for Explosives (-1) 7 Insane: +10 PRE; Doesn’t Affect Interaction Skills (-½) 5 Psychotic: Resistance (+5 to EGO Rolls to Resist Interrogation) Perks 3 Contact: Explosives Supplier 11- Skills 2 +1 with Dynamite 1 Acting 8- 3 Demolitions 12- 3 Gambling 12- 1 KS: Show Business 8- 3 Streetwise 12- 3 Weaponsmith 12- (Explosives) 1 WF: Explosives Total Powers & Skill Cost: 69 Total Cost: 100 50+ Disadvantages 5 Distinctive Features: Crazed Expression and Dynamite! (Easily Concealable) 5 Physical Limitation: Muppet (gives -1 OCV with arms/hands, but not “bite”) 10 Psychological Limitation: Craaaazy, Man! (Common, Moderate) 10 Psychological Limitation: Won’t Use Dynamite until Someone Mentions “Blast,” “Bang,” etc. (Common, Moderate) 15 Reputation: Psycho with a Bomb 11- (Extreme) 5 Unluck 1d6 Total Disadvantage Points: 100
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