GENERIC ROLE-PLAYING GAME CHARACTERS

ROBOT

Val	Char	Cost	Roll	Notes
40	STR	30	17-	Lift 6 tons; 8d6 HTH [4]
20	DEX	15	12-	OCV:  7/DCV:  7
10	CON	0	11-
18	BODY	16	13-
20	INT	10	13-	PER Roll:  13-
0	EGO	0	––-	ECV:  N/A
25	PRE	15	14-	PRE Attack:  5d6
12	COM	1	11-
10	PD	21		Total:  10 PD (10 rPD)
10	ED	27		Total:  10 ED (10 rED)
3	SPD	0		Phases:  4, 8, 12
5	REC	-10
10	END	-5
—	STUN			Total Characteristic Cost:  120

Movement:	Running:	3”/6”/12”
		Leaping:	4”/8”/16”
		Swimming:	1”/2”/4”

Cost    Powers & Skills
20	Hydraulic Punches:  Armor Piercing on STR (+½)
70	Robot’s Body:  Does Not Bleed, No Hit Locations, Takes No STUN
45	Robot’s Body:  Life Support (Total)
5	Robot’s Body:  Power Defense 5
31	Tireless:  Reduced Endurance (0 END, +½) on STR, Running, Leaping, and Swimming
15	Body of Metal:  Hardened (+¼) on 10 PD and 10 ED
37	Body of Metal:  Damage Resistance (10 PD/10 ED), Hardened (+¼)
90	Body of Metal:  Physical and Energy Damage Reduction, Resistant, 25%
16	Heavy:  Knockback Resistance -8”
5	Heat Sensors:  Infrared Perception (Sight Group)
5	Night Lenses:  Ultraviolet Perception (Sight Group)
5	Power Defense

21	Onboard Computer:  (1) Absolute Range Sense, (2) Absolute Time Sense, (3) Bump of Direction, 
	(4) Eidetic Memory, (5) Lightning Calculator, (6) Speed Reading
13	Hydraulic Joints:  Full Ambidexterity, Double-Jointed
19	Combat Training:  Combat Sense 13-, WF: Common Melee Weapons, WF: Common Missile Weapons

	Skills
10	(1) +2 with Hand-to-Hand Combat
6	(2-3) +2 with Punch, Grab, and Haymaker
4	(4-6) +2 with Punch

3	(1) Analyze Technology 13-
3	(2) Computer Programming 13-
3	(3) Electronics 13-
3	(4) Mechanics 13-
3	(5) Security Systems 13-
3	(6) Systems Operation 13-

Total Powers & Skill Cost:  430
Total Cost:  550

450+   Disadvantages
15	Distinctive Features:  Metallic Body (Not Concealable)
15	Enraged:  takes BODY (Uncommon), go 11-, recover 11-
20	Physical Limitation:  Weighs 6400 kg (All the Time, Greatly)
25	Physical Limitation:  Logical Machine Intelligence (All the Time, Fully)
5	Susceptibility:  1d6 INT from Computer Programming Roll-Off (Uncommon)
10	Vulnerability:  2x Effect from Magnetic (Uncommon)
10	Vulnerability:  2x BODY from Gravity Attacks (Uncommon)

Total Disadvantage Points:  550

Robot is an intelligent machine sent from the future.

Personality/Motivation: Robot has no personality to speak of, and behaves as it was programmed to do.

Powers/Tactics: Robot is incredibly strong, and practically invulnerable, never taking STUN damage. When Robot does take BODY damage, however, it experiences a system failure (roll 3d6 against the chart below).

Robot is programmed to eliminate its enemies. For purposes of the game, that includes the teams that advanced from the first round, plus any of the other “biggies” that attack it.

3D6		DAMAGE
3	Sensors:  Lose IR or UV Vision, and take a -2 to PER Rolls
4,5	Computer Brain:  Lose 5 INT, 1 Skill, 1 Computer Talent
6	Punches:  Lose AP on STR in One Hand
7,8	Hydraulics:  Lose 5 STR and One Hydraulic Joint Power
9	Targeting Systems:  Lose 2 OCV
10,11	Power Systems:  Lose 2 END and Spend 1 Phase as if Stunned
12	Defensive Plating:  Lose Hardening on PD or ED, Based on Type of Attack
13	Redundant Systems:  Lose One Type of Damage Reduction
14	Combat Training:  Lose 1 Combat Training Function or 1 SPD
15,16	Motor Functions:  Lose 2” of Running and Leaping
17,18	Gyroscopic Balancers:  Lose 2 DCV and 2” of Knockback Resistance

Blaster | Brick | Cleric (Human) | Dragon | Elder Worm | Fighter (Dwarf) | Giant Ape | Martial Artist | Mentalist | Mummy | Robot | Thief (Halfling) | Vampire | Werewolf | Wizard (Elf) | Wraith

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