Val Char Cost Roll Notes 40 STR 30 17- Lift 6 tons; 8d6 HTH [4] 20 DEX 15 12- OCV: 7/DCV: 7 10 CON 0 11- 18 BODY 16 13- 20 INT 10 13- PER Roll: 13- 0 EGO 0 ––- ECV: N/A 25 PRE 15 14- PRE Attack: 5d6 12 COM 1 11- 10 PD 21 Total: 10 PD (10 rPD) 10 ED 27 Total: 10 ED (10 rED) 3 SPD 0 Phases: 4, 8, 12 5 REC -10 10 END -5 — STUN Total Characteristic Cost: 120 Movement: Running: 3”/6”/12” Leaping: 4”/8”/16” Swimming: 1”/2”/4” Cost Powers & Skills 20 Hydraulic Punches: Armor Piercing on STR (+½) 70 Robot’s Body: Does Not Bleed, No Hit Locations, Takes No STUN 45 Robot’s Body: Life Support (Total) 5 Robot’s Body: Power Defense 5 31 Tireless: Reduced Endurance (0 END, +½) on STR, Running, Leaping, and Swimming 15 Body of Metal: Hardened (+¼) on 10 PD and 10 ED 37 Body of Metal: Damage Resistance (10 PD/10 ED), Hardened (+¼) 90 Body of Metal: Physical and Energy Damage Reduction, Resistant, 25% 16 Heavy: Knockback Resistance -8” 5 Heat Sensors: Infrared Perception (Sight Group) 5 Night Lenses: Ultraviolet Perception (Sight Group) 5 Power Defense 21 Onboard Computer: (1) Absolute Range Sense, (2) Absolute Time Sense, (3) Bump of Direction, (4) Eidetic Memory, (5) Lightning Calculator, (6) Speed Reading 13 Hydraulic Joints: Full Ambidexterity, Double-Jointed 19 Combat Training: Combat Sense 13-, WF: Common Melee Weapons, WF: Common Missile Weapons Skills 10 (1) +2 with Hand-to-Hand Combat 6 (2-3) +2 with Punch, Grab, and Haymaker 4 (4-6) +2 with Punch 3 (1) Analyze Technology 13- 3 (2) Computer Programming 13- 3 (3) Electronics 13- 3 (4) Mechanics 13- 3 (5) Security Systems 13- 3 (6) Systems Operation 13- Total Powers & Skill Cost: 430 Total Cost: 550 450+ Disadvantages 15 Distinctive Features: Metallic Body (Not Concealable) 15 Enraged: takes BODY (Uncommon), go 11-, recover 11- 20 Physical Limitation: Weighs 6400 kg (All the Time, Greatly) 25 Physical Limitation: Logical Machine Intelligence (All the Time, Fully) 5 Susceptibility: 1d6 INT from Computer Programming Roll-Off (Uncommon) 10 Vulnerability: 2x Effect from Magnetic (Uncommon) 10 Vulnerability: 2x BODY from Gravity Attacks (Uncommon) Total Disadvantage Points: 550
Robot is an intelligent machine sent from the future.
Personality/Motivation: Robot has no personality to speak of, and behaves as it was programmed to do.
Powers/Tactics: Robot is incredibly strong, and practically invulnerable, never taking STUN damage. When Robot does take BODY damage, however, it experiences a system failure (roll 3d6 against the chart below).
Robot is programmed to eliminate its enemies. For purposes of the game, that includes the teams that advanced from the first round, plus any of the other “biggies” that attack it.
3D6 DAMAGE 3 Sensors: Lose IR or UV Vision, and take a -2 to PER Rolls 4,5 Computer Brain: Lose 5 INT, 1 Skill, 1 Computer Talent 6 Punches: Lose AP on STR in One Hand 7,8 Hydraulics: Lose 5 STR and One Hydraulic Joint Power 9 Targeting Systems: Lose 2 OCV 10,11 Power Systems: Lose 2 END and Spend 1 Phase as if Stunned 12 Defensive Plating: Lose Hardening on PD or ED, Based on Type of Attack 13 Redundant Systems: Lose One Type of Damage Reduction 14 Combat Training: Lose 1 Combat Training Function or 1 SPD 15,16 Motor Functions: Lose 2” of Running and Leaping 17,18 Gyroscopic Balancers: Lose 2 DCV and 2” of Knockback Resistance
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