KAZEI 5

Corporate Soldier

Val	CHA	Cost	Roll	Notes
15+5	STR	5	12-/13-	Lift 200 kg/400 kg; 3d6/4d6 HTH Damage [½]
14+6	DEX	8	12-/13-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-/16-
11	EGO	1	11-
18	PRE	8	13-	PRE Attack:  3 ½d6

5+2	OCV	10	
5+2	DCV	10	
3	OMCV	0	
3	DMCV	0	
3+1	SPD	10		Phases:  4, 8, 12/3, 6, 9, 12

6+4	PD	4		Total:  6/10 PD (0/4 rPD)
6+4	ED	4		Total:  6/10 ED (0/4 rED)
7	REC	3
36	END	4
13	BODY	3
29	STUN	5		Total Characteristics Cost:  85

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
4	Muscle Augmentation:  +5 STR; Cybersystem (-¼), END 1
22	Reflex Enchancement:  +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), END 1
	 	
10	Steyr GB-100 With Smartgun Adaptor:  RKA 1d6+1; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 
	18 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [18]
5	Steyr GB-100 With Smartgun Adaptor:  a second Steyr GB-100 (total of 2)
22	H&K MP2030 With Smartgun Link:  RKA 1d6+1, Autofire (5 shots; +½); OAF (-1), STR Minimum (-½), 
	Real Weapon (-¼), Beam (-¼), 30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus 
	+1 versus Range Modifer; OAF (-1), Real Weapon (-¼) plus Change Environment (-5 to Hearing 
	Group PER Rolls), Reduced Endurance (0 END; +½); OAF (-1), No Range (-½), Real Weapon (-¼), [30]
5	Level I Spectracloth Lined Long Coat:  Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; 
	Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -1 ¼), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-13.
4	Nightsight Goggles:  +4 PER with Sight Group; OAF (-1), Only To Counteract Darkness Penalties (-½), 
	Requires Ambient Light (won't work in total darkness) (-¼), 1 Continuing Fuel Charge lasting 3 Hours (-0) 
	plus Detect Infrared Light 12-/16- (Sight Group); OAF (-1), Linked (Enhanced Perception; -½), 
	1 Continuing Fuel Charge lasting 3 Hours (-0), [1 cc]

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Notes
3	Aikido Throw	+0	+1	3d6/4d6 +v/10, Target Falls
4	Boxing Cross	+0	+2	5d6/6d6 Strike
4	Judo Disarm	-1	+1	Disarm; 25 STR /30 STR to Disarm
4	Kung Fu Block	+2	+2	Block, Abort
3	Weapon Element:  Blades, Clubs, Karate Weapons

	Perks
2	Fringe Benefit:  Concealed Weapon Permit (where appropriate)
1	Fringe Benefit:  Corporate ID Card

	Talents
6	+2/+2d6 Striking Appearance (vs. all characters)

	Skills
3	Breakfall 12- (13-)
3	Bureaucratics 13-
3	Combat Driving 12- (13-)
3	Computer Programming 12-
3	Demolitions 12-
3	High Society 13-
3	Interrogation 13-
2	KS: The Corporate World 11-
2	KS: [Corporation] History And Customs 11-
3	Security Systems 12-
5	Skipover Sprayfire
3	Stealth 12- (13-)
3	Systems Operation 12-
5	Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1)
3	WF:  Small Arms, Blades

Total Powers & Skill Cost:  189
Total Cost:  273

300+	Matching Complications (60)
10	Distinctive Features:  'company man' or 'suit'; it's in the way they dress (Concealable; Noticed 
	and Recognizable; Detectable By Commonly-Used Senses)
10	Hunted:  [corporation the character works for] Infrequently (Mo Pow; NCI; Watching)
15	Psychological Complication:  Bully With No Sense Of Humor; he gets paid to push people around, 
	not to laugh (Common; Strong)
15	Psychological Complication:  Corporate Loyalty (Common; Strong)

Total Complications Points:  50
Experience Points:  0

Corporate Soldier Hero Designer File


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