Val CHA Cost Roll Notes 23 STR 13 14- Lift 606.3 kg; 4 ½d6 HTH Damage [2] 17 DEX 14 12- 16 CON 6 12- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 18 PRE 8 13- PRE Attack: 3 ½d6 6 OCV 15 6 DCV 15 3 OMCV 0 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 8+7 PD 6 Total: 8/15 PD (0/7 rPD) 4+7 ED 2 Total: 4/11 ED (0/7 rED) 8 REC 4 32 END 3 13 BODY 3 33 STUN 7 Total Characteristics Cost: 135 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 4 Sub-Dermal Plating: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or Hit Locations 9-12; -¾), Cybersystem (-¼) 18 Jinsei Hoshoku Zeta: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 4 clips of 15 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Range Modifier with; OAF (-1), Real Weapon (-¼) [15] 4 Level I Spectracloth Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) 1 Improved Longevity: LS (Longevity: 200 Years) 3 Hyper Immune System: LS (Immunity: All terrestrial diseases); Not Versus Bioweapons (-½) Martial Arts: Street Fighting Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Elbow Strike +2 +0 6 ½d6 Strike 4 Escape +0 +0 38 STR vs. Grabs 4 Punch +0 +2 6 ½d6 Strike 5 Knee Strike -2 +1 8 ½d6 Strike 2 Weapon Element: Blades (knives), Clubs Talents 5 Bioware Compatible 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 20 +2 with All Attacks 2 AK: Home Turf 11- 3 Breakfall 12- 3 Bureaucratics 13- 2 CK: city of character's choice 11- 3 Demolitions 13- 3 Fast Draw: handguns 12- 3 Interrogation 13- 2 KS: Gang Colors and Customs 11- 2 KS: [local city] Underworld 11- 3 Mechanics 13- 3 Shadowing 13- 3 Stealth 12- 3 Streetwise 13- 3 Tactics 13- 3 Tracking 13- 3 WF: Small Arms, Blades 2 Weaponsmith (Firearms) 13- Total Powers & Skill Cost: 132 Total Cost: 266 175+ Matching Complications (50) 5 Distinctive Features: Always Wears His Mirror Shades (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Gang Colors (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Genetic Upgrade Markers In DNA (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 0 Hunted: other gang members Infrequently (Mo Pow; Limited Geographical Area; Watching) 5 Hunted: rival gangs Infrequently (As Pow; Limited Geographical Area; Harshly Punish) 15 Psychological Complication: Fairly Apathetic About The Needs Of Others--only his employer, himself, and his lover Hiroe matter (Common; Strong) 15 Psychological Complication: Remains 'Bought' (i.e. loyal) Until The Mission Is Complete (Common; Strong) Total Complications Points: 50 Experience Points: 91
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