Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 ½d6 HTH Damage [2] 20 DEX 20 13- 18 CON 8 13- 15 INT 5 12- PER Roll 12- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 7 DCV 20 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 8+4 PD 6 Total: 8/12 PD (0/4 rPD) 6+4 ED 4 Total: 6/10 ED (0/4 rED) 7 REC 3 36 END 4 15 BODY 5 33 STUN 7 Total Characteristics Cost: 140 Movement: Running: 14m/28m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 3 Thermographic Filter: IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 29 Knights Armament Company Personal Defense Weapon With Smartgun Link: RKA 2d6, Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), Limited Range (200m; -¼), 30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real Weapon (-¼) plus Invisible Power Effects (Inobvious to Sight Group; +¼) for up to 52 Active Points of RKA; OAF (-1), Real Weapon (-¼) 15 Heckler & Koch P29 With Smartgun Link: RKA 2d6-1, Invisible Power Effects, (No Shell Casings; +¼); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 14 Charges (-0) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Range Modifier; OAF (-1), Real Weapon (-¼), [14] 12 Laser Sight: +2 OCV; OAF (-1), Only +1 OCV Unless User Braces Or Sets (-½), Limited Range (128m; -¼), Not In Adverse Conditions (-¼), Real Weapon (-¼) plus +8 vs. Range Modifier; OAF (-1), Only +4 Versus Range Modifers Unless User Braces Or Sets (-½), Limited Range (128m; -¼), Not In Adverse Conditions (-¼), Real Weapon (-¼) 7 Combat Knife: HKA 1d6-1, Range Based On STR (+¼), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum (-¼) 4 Level I Spectracloth Lined Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) 11 Thermalvision Binoculars: +6 versus Range Modifier for Sight Group; OAF (-1) plus Infrared Perception (Sight Group); OAF (-1), 1 Continuing Fuel Charge lasting 2 Hours (-0) plus Partially Penetrative with Sight Group; OAF (-1), 1 Continuing Fuel Charge lasting 2 Hours (-0), [1 cc] 2 Move Soldier!: Running +2m (14m total), END 1 Martial Arts: Commando Training Maneuver OCV DCV Notes 3 Aikido Throw +0 +1 3 ½d6 +v/10, Target Falls 4 Boxing Cross +0 +2 5 ½d6 Strike 4 Judo Disarm -1 +1 Disarm; 28 STR to Disarm 4 Kung Fu Block +2 +2 Block, Abort 3 Weapon Element: Blades, Clubs, Karate Weapons Perks 1 Fringe Benefit: Corporal 1 Fringe Benefit: Weapon Permit (where appropriate) 4 Contacts (4 points' worth) Skills 3 Computer Programming 12- 3 Electronics 12- 2 KS: The Military/Mercenary/Terrorist World 11- 2 KS: [Unit] History And Customs 11- 2 PS: [member of military] 11- 3 Paramedics 12- 3 Systems Operation 12- 3 TF: Common Motorized Ground Vehicles, Helicopters 3 Tactics 12- 4 WF: Common Melee Weapons, Small Arms Total Powers & Skill Cost: 170 Total Cost: 310 300+ Matching Complications (60) 5 Distinctive Features: uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: [military the character belongs to] Infrequently (Mo Pow; NCI; Watching) 20 Social Complication: Subject To Orders (Very Frequently, Major) Total Complications Points: 60 Experience Points: 10
Mercenary 3's Hero Designer File
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