KAZEI 5

MOJO

Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 303.1 kg; 3 ½d6 HTH Damage [2]
17+3	DEX	14	12-/13-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-
14	EGO	4	12-
18	PRE	8	13-	PRE Attack:  3 ½d6

7+1	OCV	20	
7+1	DCV	20	
5	OMCV	6	
5	DMCV	6	
3+1	SPD	10		Phases:  4, 8, 12/3, 6, 9, 12

4+9	PD	2		Total:  4/13 PD (0/9 rPD)
4+9	ED	2		Total:  4/13 ED (0/9 rED)
8	REC	4
36	END	4
12+2	BODY	2
40	STUN	10		Total Characteristics Cost:  131

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
24	Basic Cyberbrain:  +12 EGO, +4 OMCV, +4 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
4	Strength Hand:  +3 STR; Only When Using [right/left] Hand (-½), Cybersystem (-¼) plus Resistant 
	Protection (2 PD/2 ED); Requires A Roll (8- roll; Location 6; -1 ¾), Only Affects [right/left] 
	Hand (-1), END 1
9	Dual Strength Legs:  +3 STR; Cybersystem (-¼), Only When Using Legs (-0) plus +2 BODY plus Resistant 
	Protection (2 PD/2 ED); Requires A Roll (11- roll; Location 14-18; -1), END 1
23	Adrenal Booster:  +9 DEX, +3 OCV, +3 DCV, +1 SPD; 2 Continuing Charges lasting 1 Turn each (-1), 
	Cybersystem (-¼), Extra Time (Full Phase, Only to Activate, -¼), [2 cc]
10	Reflex Enhancement:  +3 DEX,  +1 OCV, +1 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), END 1
28	Level Two Skeletal Reinforcement:  Resistant Protection (5 PD); Only To Protect Against Breaking 
	Bones (-2), Only Works Against BODY Damage (-1) plus HA +2d6, Invisible Power Effects (Inobvious 
	to Sight Group; +¼), Reduced Endurance (0 END; +½); Hand-To-Hand Attack (-¼) plus Physical 
	Damage Reduction, Resistant, 50%; Only Works Against HTH Attacks (-1), BODY Only (-½)
	
	Martial Arts:  Capoeira
	Maneuver	OCV	DCV	Effect
4	Bencao (Front Thrust Kick)/Asfixiante (Punch)
			+0	+2	5 ½d6 Strike
5	Block		+1	+3	Block, Abort
4	Cocorinha/Esquiva/Queda de Quatro
			--	+5	Dodge, Affects All Attacks, Abort
4	Meia lua de Frente/Queixada (Crescent Kick)
			+2	+0	5 ½d6 Strike
3	Rasteira/Banda/Tesoura/Arrastao (Legsweep/Takedown)
			+2	-1	4 ½d6 Strike, Target Falls

13	Level I Security Armor:  Resistant Protection (9 PD/9 ED); OIF (-½), Real Armor (-¼), Requires A 
	Roll (14- roll; locations 6-18; -¼)
7	Standard Helmet:  Resistant Protection (8 PD/8 ED); Requires A Roll (8- roll; locations 4-5; -1 ¾), 
	OIF (-½), Real Armor (-¼)

15	His Mojo Is Workin':  Luck 3d6

	Talents
15	Combat Sense 12-

	Skills
12	+1 Overall
4	+2 vs. Range Modifers with Handguns

3	Acrobatics 12- (13-)
2	AK: Neo York Zero Zone 11-
3	Breakfall 12- (13-)
3	Bureaucratics 13-
3	Combat Driving 12- (13-)
3	Concealment 12-
3	High Society 13-
2	KS: The Corporate World 11-
3	Language:  French (fluent conversation; literate)
4	Language:  Japanese (completely fluent; literate)
2	Language:  Spanish (basic conversation; literate)
3	Mechanics 12-
2	PS: Bartender 11-
2	PS: Dancer 11-
3	Security Systems 12-
3	Stealth 12- (13-)
3	Streetwise 13-
3	WF:  Small Arms, Straight Razor


Total Powers & Skill Cost:  247
Total Cost:  377

300+	Matching Complications (60)
10	Distinctive Features:  Extensive Cyberware (Concealable; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
20	Hunted:  [choice of multinational corporation] Infrequently (Mo Pow; NCI; Harshly Punish)
10	Negative Reputation:  Corporate Black-Ops Assassin, Infrequently (Extreme)
15	Psychological Complication:  Overconfident, Will Never Turn Down A Challenge To HTH Combat (Common; Strong)
10	Psychological Complication:  Very Superstitious (Common; Moderate)
10	Unluck: 2d6

Total Complications Points:  60
Experience Points:  86

Mojo's Hero Designer File


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