Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage [1] 20+6 DEX 20 13-/14- 15 CON 5 12- 20 INT 10 13- PER Roll 13- 15 EGO 5 12- 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 7 DCV 20 3 OMCV 0 5 DMCV 6 4+1 SPD 20 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 6+4 PD 4 Total: 6/10 PD (0/4 rPD) 6+4 ED 4 Total: 6/10 ED (0/4 rED) 6 REC 2 30 END 2 13 BODY 3 28 STUN 4 Total Characteristics Cost: 136 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 30 Cyberbrain: +15 EGO, +5 OMCV, +5 DMCV; Cybersystem (-¼),Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 6 Cranial Radio: HRRP (Radio Group); Sense Affected As Hearing Group As Well A Radio Group (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Flare Filter: Sight Group Flash Defense (9 points); Cybersystem (-¼) 2 Level One Datajack: +1 with all computer-related skills; Requires DNI-Capable Device And Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers with all attacks; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 3 Thermographic Filter: IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 3 Ultraviolet Filter: UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 16 Vehicle Control Rig: +6 DEX, +1 SPD, +5 with Combat Driving; Requires DNI-Capable Vehicle (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 13 Jinsei Hoshoku With Smartgun Adaptor: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) 4 Level I Spectracloth Jacket: Resistant Protection (4 PD/4 ED); OIF (-½), Requires A Roll (11- roll; Hit Locations 7-12; -½), Real Armor (-¼) Skills 7 Combat Driving 15- (16-) 7 Combat Piloting 15- (16-) 3 Computer Programming 13- 3 Electronics 13- 2 KS: [character's choice of vehicle] 11- 7 Mechanics 15- 2 Navigation (Land) 13- 3 Systems Operation 13- 4 TF: Common Motorized Ground Vehicles, Helicopters, Large Planes, Small Planes 2 WF: Small Arms Total Powers & Skill Cost: 1399 Total Cost: 275 300+ Matching Complications (60) 10 DNPC: the PC's vehicle Very Frequently (As powerful as the PC) 10 Distinctive Features: Extensive Cyberware (eyes, multiple datajacks, and so on) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Complication: Thrill-seeker When Behind The Wheel (Common; Strong) 5 Rivalry: Professional (other operators; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Total Complications Points: 60 Experience Points: 0
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