Val CHA Cost Roll Notes 20+5 STR 10 13-/14- Lift 400 kg/800 kg; 4d6/5d6 HTH Damage [2/3] 15+6 DEX 10 12-/13- 20 CON 10 13- 15 INT 5 12- PER Roll 12- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 5+2 OCV 10 5+2 DCV 10 3 OMCV 0 4 DMCV 3 4+1 SPD 20 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 8+6 PD 6 Total: 8/14 PD (0/6 rPD) 8+6 ED 6 Total: 8/14 ED (0/6 rED) 8 REC 4 40 END 4 15 BODY 5 35 STUN 8 Total Characteristics Cost: 119 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Basic Cyberbrain: +10 EGO, +3 OMCV,+3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 22 Cyber Blade: HKA 2d6 (3d6+1/3 ½d6 w/STR), Reduced Endurance (0 END; +½); Cybersystem (-¼), Real Weapon (-¼), No Knockback (-¼), Reduced Penetration (-¼) 4 Muscle Augmentation: +5 STR; Cybersystem (-¼), END 1 22 Reflex Enchancement: +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 3 Sub-Dermal Plating: Resistant Protection (2 PD/2 ED); Requires A Roll (10- roll; or Hit Locations 9-12; -¾), Cybersystem (-¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 5 Synaptic Accelerator: +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 3 Ultraviolet Filter: UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 13 Jinsei Hoshoku With Smartgun Adaptor: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [10] 15 Katana: HKA 1 ½d6 (2d6/2d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 12 (-½), Real Weapon (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus Reach 1m 12 Shuriken, Large Star: HKA 1d6+1, Range Based On STR (+¼); OAF (-1), Real Weapon (-¼), STR Minimum (-¼), 9 Recoverable Charges (+¼), [9 rc] 4 Level I Spectracloth Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) Martial Arts: Kempo Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 30 STR /35 STR to Disarm 5 Kick -2 +1 8d6/9d6 Strike 3 Legsweep +2 -1 5d6/6d6 Strike, Target Falls 4 Punch +0 +2 6d6/7d6 Strike 2 Weapon Element: Blades, Cyber Blades Skills 6 +3 with Katana 2 AK: Home Turf 11- 3 Breakfall 12- (13-) 2 CK: city of character's choice 11- 3 Climbing 12- (13-) 2 KS: Cyber Technology 11- 2 KS: Gang Colors and Customs 11- 3 Stealth 12- (13-) 5 Streetwise 13- 5 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns Total Powers & Skill Cost: 193 Total Cost: 311 175+ Matching Complications (50) 5 Distinctive Features: Gang Colors (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Samurai-Styled Armored Jacket And Topknot (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Hunted: other gang members Infrequently (Mo Pow; Limited Geographical Area; Watching) 15 Psychological Complication: Code of Honor (Common; Strong) 20 Psychological Complication: Will Not Refuse Any Challenge To Single Combat (Common; Total) Total Complications Points: 50 Experience Points: 136
Slicer Dicer's Hero Designer File
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