Val CHA Cost Roll Notes 19+6 STR 9 13-/14- Lift 348.2 kg/800 kg; 3 ½d6/5d6 HTH Damage [2/3] 15+6 DEX 10 12-/13- 20 CON 10 13- 15 INT 5 12- PER Roll 12- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 5+2 OCV 10 5+2 DCV 10 3 OMCV 0 4 DMCV 3 4+1 SPD 20 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 8+7 PD 6 Total: 8/15 PD (0/7 rPD) 8+7 ED 6 Total: 8/15 ED (0/7 rED) 8 REC 4 40 END 4 15 BODY 5 35 STUN 8 Total Characteristics Cost: 118 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 22 Cyber Blade: HKA 2d6 (3d6/3 ½d6 w/STR), Reduced Endurance (0 END; +½); Cybersystem (-¼), Real Weapon (-¼), No Knockback (-¼), Reduced Penetration (-¼) 0 5 Muscle Augmentation: +6 STR; Cybersystem (-¼), END 1 22 Reflex Enchancement: +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 4 Sub-Dermal Plating: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or Hit Locations 9-12; -¾), Cybersystem (-¼) 5 Synaptic Accelerator: +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 3 Ultraviolet Filter: UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 29 Knights Armament Company Personal Defense Weapon With Smartgun Link: RKA 2d6, Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), Limited Range (200m; -¼), 30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real Weapon (-¼) plus Invisible Power Effects (Inobvious to Sight Group; +¼) for up to 52 Active Points of RKA; OAF (-1), Real Weapon (-¼) 13 Jinsei Hoshoku With Smartgun Link: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [10] 4 Level I Spectracloth Lined Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) Martial Arts: Street Fighting Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 29 STR /35 STR to Disarm 5 Kick -2 +1 7 ½d6/9d6 Strike 3 Legsweep +2 -1 4 ½d6/6d6 Strike, Target Falls 4 Punch +0 +2 5 ½d6/7d6 Strike 3 Weapon Element: Blades, Cyber Blades, Karate Weapons Skills 10 +1 with All Attacks 2 AK: [choice of local area] 11- 3 Breakfall 12- (13-) 3 Climbing 12- (13-) 3 Combat Driving 12- (13-) 2 KS: Cyber Technology 11- 2 KS: Local Street Gangs 11- 3 Stealth 12- (13-) 5 Streetwise 13- 5 Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1) 5 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns 3 Weaponsmith (Energy Weapons, Firearms) 13- Total Powers & Skill Cost: 208 Total Cost: 325 300+ Matching Complications (60) Total Complications Points: 50 Experience Points: 25
Street Smaurai 1 Hero Designer File
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