KAZEI 5

STREET SAMURAI 2

Val	CHA	Cost	Roll	Notes
15+3	STR	5	12-/13-	Lift 200 kg/303.1 kg; 3d6/3 ½d6 HTH Damage [½]
15+9	DEX	10	12-/14-
15	CON	5	12-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-
15	PRE	5	12-	PRE Attack:  3d6

5+3	OCV	10	
5+3	DCV	10	
3	OMCV	0	
3	DMCV	0	
3	SPD	10		Phases:  4, 8, 12

5+9	PD	3		Total:  5/14 PD (0/9 rPD)
5+9	ED	3		Total:  5/14 ED (0/9 rED)
6	REC	2
30	END	2
10	BODY	0
26	STUN	3		Total Characteristics Cost:  68

Movement:	Running:  18m/36m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
6	Cranial Radio:  HRRP (Radio Group); Sense Affected As Hearing Group As Well A Radio Group (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
2	Muscle Augmentation:  +3 STR; Cybersystem (-¼), END 1
32	Reflex Enchancement:  +9 DEX, +3 OCV, +3 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)

	 	
24	Seburo C-25A With Smartgun Link:  RKA 2d6, Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), 
	STR Minimum (-¼), 50 Charges (+½) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus 
	+1 vs. Range Modifier; OAF (-1), Real Weapon (-¼)	[50]
11	Colt Mark VI With Smartgun Link:  RKA 1 ½d6; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 
	16 Charges (-0) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Recoil Modifiers 
	with RKA; OAF (-1), Side Effects, (+1 to firearms Hearing PER modifer; -½), Real Weapon (-¼), [16]
12	Stun Grenade:  Blast 3d6, NND (defense is Resistant PD; +0), Area Of Effect (8m Radius Explosion; +¼); 
	OAF (-1), 4 Charges (-1), Range Based On Strength (-¼), Real Weapon (-¼) plus Sight and 
	Hearing Groups Flash 3d6, Area Of Effect (8m Radius Explosion; +¼); OAF (-1), 4 Charges (-1), 
	Linked (Blast; -¼), Real Weapon (-¼), Range Based On Strength (-¼)	[4]
7	Standard Helmet:  Resistant Protection (8 PD/8 ED); Requires A Roll (8- roll; locations 4-5; -1 ¾), 
	OIF (-½), Real Armor (-¼)
13	Level I Security Armor:  Resistant Protection (9 PD/9 ED); OIF (-½), Requires A Roll (14- roll; 
	Hit Locations 6-18; -¼), Real Armor (-¼)
	 	
6	Swift Of Foot:  Running +6m (18m total), END 1

	Martial Arts:  Street Fighting
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
5	Kick		-2	+1	7d6/7 ½d6 Strike
3	Legsweep	+2	-1	4d6/4 ½d6 Strike, Target Falls
4	Punch		+0	+2	5d6/5 ½d6 Strike
3	Throw		+0	+1	3d6/3 ½d6 +v/10, Target Falls
3	Weapon Element:  Blades, Cyber Blades, Karate Weapons

	Skills
10	+1 with All Attacks

2	AK: [choice of local area] 11-
3	Acrobatics 12- (14-)
3	Breakfall 12- (14-)
3	Climbing 12- (14-)
3	Demolitions 11-
2	KS: Cyber Technology 11-
3	Shadowing 11-
3	Stealth 12- (14-)
5	Streetwise 13-
5	WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns

Total Powers & Skill Cost:  215
Total Cost:  283

300+	Matching Complications (60)

Total Complications Points:  50
Experience Points:  0

Street Smaurai 2 Hero Designer File


Return to Kazei 5 Assorted Characters