Val CHA Cost Roll Notes 15+3 STR 5 12-/13- Lift 200 kg/303.1 kg; 3d6/3 ½d6 HTH Damage [½] 15+9 DEX 10 12-/14- 15 CON 5 12- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 5+3 OCV 10 5+3 DCV 10 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 5+9 PD 3 Total: 5/14 PD (0/9 rPD) 5+9 ED 3 Total: 5/14 ED (0/9 rED) 6 REC 2 30 END 2 10 BODY 0 26 STUN 3 Total Characteristics Cost: 68 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 6 Cranial Radio: HRRP (Radio Group); Sense Affected As Hearing Group As Well A Radio Group (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 2 Muscle Augmentation: +3 STR; Cybersystem (-¼), END 1 32 Reflex Enchancement: +9 DEX, +3 OCV, +3 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 24 Seburo C-25A With Smartgun Link: RKA 2d6, Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 50 Charges (+½) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Range Modifier; OAF (-1), Real Weapon (-¼) [50] 11 Colt Mark VI With Smartgun Link: RKA 1 ½d6; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 16 Charges (-0) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Recoil Modifiers with RKA; OAF (-1), Side Effects, (+1 to firearms Hearing PER modifer; -½), Real Weapon (-¼), [16] 12 Stun Grenade: Blast 3d6, NND (defense is Resistant PD; +0), Area Of Effect (8m Radius Explosion; +¼); OAF (-1), 4 Charges (-1), Range Based On Strength (-¼), Real Weapon (-¼) plus Sight and Hearing Groups Flash 3d6, Area Of Effect (8m Radius Explosion; +¼); OAF (-1), 4 Charges (-1), Linked (Blast; -¼), Real Weapon (-¼), Range Based On Strength (-¼) [4] 7 Standard Helmet: Resistant Protection (8 PD/8 ED); Requires A Roll (8- roll; locations 4-5; -1 ¾), OIF (-½), Real Armor (-¼) 13 Level I Security Armor: Resistant Protection (9 PD/9 ED); OIF (-½), Requires A Roll (14- roll; Hit Locations 6-18; -¼), Real Armor (-¼) 6 Swift Of Foot: Running +6m (18m total), END 1 Martial Arts: Street Fighting Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 5 Kick -2 +1 7d6/7 ½d6 Strike 3 Legsweep +2 -1 4d6/4 ½d6 Strike, Target Falls 4 Punch +0 +2 5d6/5 ½d6 Strike 3 Throw +0 +1 3d6/3 ½d6 +v/10, Target Falls 3 Weapon Element: Blades, Cyber Blades, Karate Weapons Skills 10 +1 with All Attacks 2 AK: [choice of local area] 11- 3 Acrobatics 12- (14-) 3 Breakfall 12- (14-) 3 Climbing 12- (14-) 3 Demolitions 11- 2 KS: Cyber Technology 11- 3 Shadowing 11- 3 Stealth 12- (14-) 5 Streetwise 13- 5 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns Total Powers & Skill Cost: 215 Total Cost: 283 300+ Matching Complications (60) Total Complications Points: 50 Experience Points: 0
Street Smaurai 2 Hero Designer File
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