Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 15+6 DEX 10 12-/13- 18 CON 8 13- 13 INT 3 12- PER Roll 12- 18 EGO 8 13- 15 PRE 5 12- PRE Attack: 3d6 5+2 OCV 10 5+2 DCV 10 3 OMCV 0 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 5+7 PD 3 Total: 5/12 PD (0/7 rPD) 4+7 ED 2 Total: 4/11 ED (0/7 rED) 7 REC 3 36 END 4 13 BODY 3 30 STUN 5 Total Characteristics Cost: 108 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 6 Flare Filter: Sight Group Flash Defense (7 points); Cybersystem (-¼) 2 Level One Datajack: +1 with all computer-related skills; Requires DNI-Capable Device And Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 9 Finger Razors: HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +½); Restrainable (can be affected by EMP pulses as well as Grabs and Entangles; -½), Cybersystem (-¼), No Knockback (-¼), Reduced Penetration (-¼), Real Weapon (-¼) 22 Reflex Enchancement: +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 4 Sub-Dermal Plating: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or Hit Locations 9-12; -¾), Cybersystem (-¼) 3 Thermographic Filter: IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 3 Ultraviolet Filter: UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 24 Seburo C-25A: RKA 2d6, Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 50 Charges (+½) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Range Modifier; OAF (-1), Real Weapon (-¼) [50] 15 Concussive Grenades: Blast 8d6, Area Of Effect (18m Radius Explosion; +½); 2 Charges (-1 ½), OAF (-1), Real Weapon (-¼), Range Based On Strength (-¼), [2] 9 Fragmentation Grenade: RKA 1 ½d6, Area Of Effect (12m Radius Explosion; +¼), +1 Increased STUN Multiplier (+¼); 2 Charges (-1 ½), OAF (-1), Real Weapon (-¼), Range Based On Strength (-¼), [2] 12 Stun Grenade: Blast 3d6, NND (defense is Resistant PD; +0), Area Of Effect (8m Radius Explosion; +¼); OAF (-1), 4 Charges (-1), Range Based On Strength (-¼), Real Weapon (-¼) plus Sight and Hearing Groups Flash 3d6, Area Of Effect (8m Radius Explosion; +¼); OAF (-1), 4 Charges (-1), Linked (Blast; -¼), Real Weapon (-¼), Range Based On Strength (-¼) [4] 5 Level I Spectracloth Lined Long Coat: Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-13. Martial Arts: Dirty Infighting Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 25 STR to Disarm 3 Takedown +1 +1 3d6 Strike; Target Falls 4 Punch/Backhand +0 +2 5d6 Strike 5 Roundhouse -2 +1 7d6 Strike 3 Throw +0 +1 3d6 +v/10, Target Falls Skills 10 +1 with All Attacks 3 Combat Driving 12- (13-) 3 Computer Programming 12- 3 High Society 12- 3 Stealth 12- (13-) 5 Streetwise 13- 3 Tracking 12- 5 WF: Common Melee Weapons, Small Arms, Thrown Knives, Axes, and Darts 2 Weaponsmith (Firearms) 12- Total Powers & Skill Cost: 204 Total Cost: 311 300+ Matching Complications (60) Total Complications Points: 50 Experience Points: 11
Street Smaurai 5 Hero Designer File
Return to Kazei 5 Assorted Characters