Val CHA Cost Roll Notes 28 STR 18 15- Lift 1212.6 kg; 5 ½d6 HTH Damage [3] 24 DEX 28 14- 23 CON 13 14- 8 INT -2 11- PER Roll 11-/14- 8 EGO -2 11- 18 PRE 8 13- PRE Attack: 3 ½d6 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 9 PD 7 Total: 9 PD (0 rPD) 8 ED 6 Total: 8 ED (0 rED) 10 REC 6 45 END 5 14 BODY 4 40 STUN 10 Total Characteristics Cost: 181 Movement: Running: 16m/32m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Hardwired Hand-To-Hand Combat Training Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Escape +0 +0 43 STR vs. Grabs 3 Joint Lock -1 -1 Grab Two Limbs, 38 STR for holding on 4 Punch/ Snap Kick -1 +1 2d6 NND 3 Takedown +1 +1 5 ½d6 Strike; Target Falls 2 Weapon Element: Blades, Clubs 3 Hyper Immune System: LS (Immunity: All terrestrial diseases); Not versus Bioweapons (-½) 5 Powerful Leaper: Leaping +10m (14m forward, 7m upward) 1 8 Swift: Running +8m (20m total) 1 6 Cat's Ears: +3 PER with Hearing Group Perks 7 Contact: CK the Fixer (Contact has useful Skills or resources, Very Good relationship with Contact) 13- Talents 5 Customized DNA: Bioware Compatible 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 20 +2 with All Attacks 6 Cat-Like Grace: +1 with all Agility Skills 3 Acrobatics 14- 4 AK: The Neo York Zero Zone 13- 3 Breakfall 14- 3 Charm 13- 3 Climbing 14- 5 Concentrated Sprayfire 3 Paramedics 11- 5 Rapid Autofire 3 PS: Erotic Dancer 14- 3 Stealth 14- 3 Streetwise 13- 2 Survival (Urban) 11- 2 TF: Common Motorized Ground Vehicles 3 Tactics 11- 3 Teamwork 14- 9 WF: Common Melee Weapons, Small Arms, Anti-Material Rifle, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons, Stun Rods Total Powers & Skill Cost: 140 Total Cost: 321 300+ Matching Complications (60) 10 Distinctive Features: Cat's Ears, Possible Non-Human Hair/Skin Color (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Replicated Human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By A Large Group) 10 Hunted: Mitsumi Biotechnology Infrequently (Mo Pow; NCI; Watching) 10 Negative Reputation: Gun-Crazy Psychos For Hire, Very Frequently (Known Only To Zero Zoners) 5 Negative Reputation: Tough but Stupid, Infrequently 15 Psychological Complication: Greedy and Hedonistic, want to live lives of material pleasure (Common; Strong) 15 Psychological Complication: Triggerhappy (tend to resove problems with gunfire) (Common; Strong) 10 Rivalry: Professional and Romantic (each other; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 20 Social Complication: Replicated Human (Very Frequently, Major) Total Complications Points: 60 Experience Points: 21
Background: A trio of Puma Class Security Synthetics, the “Threat” consists of Leona, who has tanned skin and golden hair, Petra, who has dark skin and straight black hair, and Tyra, who has pale skin, reddish-brown hair, and tiger-striped ears. All three stand around 6'3" and weight roughly 180 piunds. They are well armed, with a wide assortment of weapons and even some scavenged armor. Fairly amoral mercenaries, the Threat will take just about any job, provided it pays in food, fuel, or ammunition. They are noted for being very violent when completing a mission, and are usually hired for jobs where property destruction isn't a concern. The Threat also work as exotic dancers on the side.
The Triple Puma Threat's Hero Designer File
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