Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [3] 18 DEX 16 13- 15 CON 5 12- 12 INT 2 11- PER Roll 11- 15 EGO 5 12- 15 PRE 5 12- PRE Attack: 3d6 6 OCV 15 6 DCV 15 3 OMCV 0 5 DMCV 6 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 4+2 PD 2 Total: 4/6 PD (0/2 rPD) 4+2 ED 2 Total: 4/6 ED (0/2 rED) 6 REC 2 30 END 2 10 BODY -1 27 STUN 4 Total Characteristics Cost: 95 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 30 Cyberbrain: +15 EGO, +5 OMCV, +5 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 10 Attack Barrier: Mental Defense (15 points total); Software (-½) 23 Basic Cyberarm: +1 BODY plus Resistant Protection (2 PD/2 ED); Requires A Roll (9- roll; Hit Locations 6-8; -1), Only Affects Right Arm (-1) 18 Basic Cyber Blade: HKA 2d6 (3d6 w/STR), Reduced Endurance (0 END; +½); Restrainable (can be restrained via EMP pulse and/or Grabs and Entangles; -½), No Knockback (-¼), Real Weapon (-¼), Reduced Penetration (-¼), Cybersystem (-¼) 2 Level One Datajack: +1 with all computer-related skills; Requires DNI-Capable Device And Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) plus +1 versus Range Modifiers with all attacks; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 5 Synaptic Accelerator: +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 Martial Arts: Street Fighting Maneuver OCV DCV Effect 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Punch/Snap Kick +0 +2 5d6 Strike Skills 10 +1 with All Attacks 6 +3 with favorite weapon 3 Concealment 11- 3 Conversation 12- 2 KS: Combat Cybertechnology 11- 2 KS: Military/Mercenary/Terrorist World 11- 2 Language: English (fluent conversation) 0 Language: Korean (idiomatic; literate) 3 Shadowing 11- 3 Stealth 13- 5 Streetwise 13- 6 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers Total Powers & Skill Cost: 131 Total Cost: 225 175+ Matching Complications (50) 5 Distinctive Features: obvious cybereyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Complication: Gunslinger Mentality, wants to see if you're as tough as you claim (Common; Strong) 15 Psychological Complication: Strong Sense of Loyalty to His Current Client (Common; Strong) Total Complications Points: 50 Experience Points: 50
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