Val CHA Cost Roll Notes 15+3 STR 5 12-/13- Lift 200 kg/303.1 kg; 3d6/3 ½d6 HTH Damage [½] 15+3 DEX 10 12-/13- 15 CON 5 12- 15 INT 5 12- PER Roll 12- 15 EGO 5 12- 15 PRE 5 12- PRE Attack: 3d6 5+1 OCV 10 5+1 DCV 10 3 OMCV 0 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 7+4 PD 5 Total: 7/11 PD (0/4 rPD) 5+4 ED 3 Total: 5/9 ED (0/4 rED) 6 REC 2 30 END 2 10 BODY 0 26 STUN 3 Total Characteristics Cost: 96 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Basic Cyberbrain: +10 EGO, +3 OMCV,+3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 2 Muscle Augmentation: +3 STR; Cybersystem (-¼), END 1 10 Reflex Enchancement: +3 DEX, +1 OCV, +1 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 3 Thermographic Filter: IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 0 16 KPB Instrument Design Bureau PP-2000 (extended magazine used as a stock: RKA 1d6+1, Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), Limited Range (100m; -¼), 4 clips of 44 Charges (extra magazine used as a stock; +¾) plus +1 vs. Range Modifier; OAF (-1), Real Weapon (-¼), [44] 5 Level I Spectracloth Lined Long Coat: Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-13. Martial Arts: Dirty Infighting Maneuver OCV DCV Notes 4 Punch/Backhand +0 +2 5d6/5 ½d6 Strike 4 Put The Boot In +0 -1 7d6/7 ½d6 Strike, Prone 5 Roundhouse -2 +1 7d6/7 ½d6 Strike 3 Throw +0 +1 3d6/3 ½d6 +v/10, Target Falls Skills 2 AK: Home Turf 11- 2 CK: city of character's choice 11- 3 Stealth 12- (13-) 5 Streetwise 13- 2 WF: Small Arms 3 Scholar 1 1) KS: Gang Colors and Customs 11- 1 2) KS: The Organized Crime World 11- 1 3) KS: The Rumor Mill 11- 1 4) KS: [local city] Underworld 11- Total Powers & Skill Cost: 116 Total Cost: 212 175+ Matching Complications (60) 5 Distinctive Features: Gang Colors (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Often Holds Long Conversations With Apparently Nobody (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Hunted: other gang members Infrequently (Mo Pow; Limited Geographical Area; Watching) 15 Psychological Complication: Loves Wendy (Common; Strong) 15 Psychological Complication: More Than A Little Unstable (Common; Strong) Total Complications Points: 50 Experience Points: 37
Willis "Wiley" Fabrizzi's Hero Designer File
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