WELL OF THE WORLDS

MARCUS DREAMSEED ANDERSON
Campaign End

Val	Char	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 ½d6 HTH Damage [3]
13	DEX	6	12-
15	CON	5	12-
23	INT	13	14-	PER Roll 14-
14	EGO	4	12-
13	PRE	3	12-	PRE Attack:  2 ½d6

5	OCV	10	
4	DCV	5	
3	OMCV	0	
5	DMCV	6	
4	SPD	20		Phases:  3, 6, 9, 12

5+17	PD	3		Total:  5/22 PD (0/17 rPD)
5+17	ED	3		Total:  5/22 ED (0/17 rED)
5	REC	1
30	END	2
8	BODY	-2
22	STUN	1		Total Characteristic Cost:  87

Movement:	Running:	15m/30m 
		Leaping:	5m/10m
		Swimming:	4m/8m

Cost	Powers and Skills
5	That's Curious:  +10 PRE; Only To Defend Against Offensive Presence Attacks (-1)	
2	Second Wind:  +20 END; Only To Offset Long Term END Losses (-1)	

167	Innate Understanding Of How Things Work:  Variable Power Pool, 100 base + 100 control cost, Powers 
	Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1); VPP Powers Can Be Changed 
	Only In Specific Circumstances (powers can be changed only when Marcus touches a new technological 
	device; -½), Character Has No Choice Regarding How Powers Change (Marcus's VPP can only simulate 
	powers possessed by the device, and only to the power levels possessed by the device; -½), VPP 
	Requires A Technological Device To Activate (-¼)	
 	
6	I Know Kung Fu!:  Hand-To-Hand Attack +1d6+1; Hand-To-Hand Attack (-¼), END 1
1	Works Through The Night:  LS  (Sleeping: Character only has to sleep 8 hours per week)
7	Two Bodies, One Mind:  Mind Link , Human class of minds, Vilgerthr, No LOS Needed, Psychic Bond; 
	Only When Engaged In Kit-Bashing (-2)
18	Cold Fusion Reactor:  Reduced Endurance (0 END; +½) for up to 100 Active Points of any Beam Weapon; 
	OAF Bulky (cart-born reactor; -1 ½), Required Multiple Users (2 people; -¼)
16	Kit-Bashing:  Severe Transform 4d6 (machine into any other type of machine, or spare parts into 
	working machine, heals back by being taken apart or destroyed, or subject to another use of this 
	power), Partial Transform (+½), Usable Nearby (+1); Extra Time (1 Day, takes 12-24 hours; -4), 
	Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware 
	of nearby events; -1 ½), Gestures, Requires Gestures throughout (Requires both hands; -1), Only 
	Versus Machines (-1), No Range (-½), Limited Target (machines and spare parts for machines; -½)

	Perks
3	Keys To The Labs:  Access
3	I Do The System Maintenance:  Computer Link
9	Contact:  Captain Jiranee Jenvirava (Contact has very useful Skills or resources, Very Good 
	relationship with Contact) 14-
4	Family Trust Fund:  Money:  Well Off
1	Prodigy:  Reputation (Boston Academia) 11-, +1/+1d6
1	Hero Of Fyrkat Village:  Positive Reputation:  hero of the battle versus the Giant People (people 
	of Fyrkat) 14-, +1/+1d6

	Talents
3	Eidetic Memory; Does Not Help With People/Names/Faces (-½)
3	Lightning Calculator
3	+1/+1d6 Striking Appearance (vs. all characters)

	Skills
10	Trial By Fire:  +1 with All Attacks
8	+1 with Ranged Combat
4	+2 with CREW
3	Tool Kit:  +2 with Electronics, Inventor, Mechanics; OAF (Aperture Science Tool Kit; -1)

0	Acting 8-
0	AK: Boston 8-
1	Breakfall 8-
1	Bureaucratics 8-
0	Climbing 8-
3	Computer Programming 14-
0	Concealment 8-
0	CuK: American Culture 11-
1	CuK: Fyrkat Village Society 8-
1	Cryptography 8-
3	Deduction 14-
3	Electronics 14-
1	Forensic Medicine 8-
1	High Society 12-; Only In Formal Dance Settings (-1)
1	Inventor 8-
1	Mechanics 8-
1	Navigation (Land) 8-
1	Oratory 8-
3	Trial By Fire:  Paramedics 14-
0	Persuasion 8-
1	Security Systems 8-
0	Shadowing 8-
0	Stealth 8-
2	Survival (Temperate/Subtropical, Tropical) 8-
3	Systems Operation 14-
1	TF:  Grav Vehicles/Hovercraft, Small Motorized Ground Vehicles
7	WF:  Beam Weapons, Energy Weapons, Blades, Bows, Polearms and Spears
3	Linguist
2	1)  Language:  Amselan (fluent conversation; literate)
0	2)  Language:  English (idiomatic; literate)
1	3)  Language:  Fyrkat Runic (basic conversation; literate)
2	4)  Language:  German (fluent conversation; literate)
2	5)  Language:  Latin (fluent conversation; literate)
2	6)  Language:  Russian (fluent conversation; literate)
3	Jack of All Trades
4	1)  PS: Biomolecular Graduate Student 14-
1	2)  PS: Blacksmithing 11-
1	3)  PS: Carpentry 11-
2	4)  PS: Formal Ballroom Dancing 12-
1	5)  PS: Glass Making 8-
0	6)  PS: Perform Basic Chores And Menial Tasks 11-
1	7)  PS: Teacher 10-
3	Scholar
2	1)  KS: Biology 14-
2	2)  KS: General Knowledge 14-
1	3)  KS: Low-Tech Engineering 11-
2	4)  KS: Nano-systems 14-
2	5)  KS: Neuromechanics 14-
0	6)  KS: Runners And The Running World 8-
0	7)  KS: Tabletop wargames 8-
3	Scientist
2	1)  SS:  Biology 14-
2	2)  SS:  Computer Information Networks 14-
2	3)  SS:  Nano-systems 14-
2	4)  SS:  Neurobiology 14-


Total Powers & Skill Cost:  92
Total Cost:  116

175+	Matching Complications (50)
15	Hunted:  Serpent Men Infrequently (Mo Pow; Capture)
15	Psychological Complication:  In Love With Vilgerther (Common; Strong)
15	Psychological Complication:  Loses His Cool To A Pretty Face (Common; Strong)
	Notes:  This is effectively a Vulnerability to Conversation, Persuasion, Seduction, Mind 
	Control and so on, but only when done by a pretty girl.
10	Psychological Complication:  Socially Inept (Common; Moderate)
10	Psychological Complication:  Wants To Prove His Worth (Common; Moderate)
5	Reputation:  The Know-It-All Kid, 11- (Known Only To A Small Group)
5	Social Limitation:  Underage for being a grad student (Occasionally; Major; Not Limiting In Some Cultures)

Total Complications Points:  50
Total Complications Points: 50 Experience Points: 228

EQUIPMENT CARRIED

Coherent Radiation Electron Weapon (CREW): Multipower, 40-point reserve, 30 Boostable Charges (+½) (60 Active Points); all slots OAF (-1), Required Hands Two-Handed (-½), STR Minimum 12 (-½), Real Weapon (-¼)
1) Standard Setting: Blast 8d6; OAF (-1), Does Not Work In Vacuum, In Water, In Magnetic Fields, Or Against Targets Encased In Metal (-½), Required Hands Two-Handed (-½), STR Minimum 12 (-½), Beam (-¼), Real Weapon (-¼)
2) Stun Setting: Blast 4d6, Attack Versus Alternate Defense (defense is being in vacuum, water, a magnetic field, a metal casing, or having ED Resistant Protection defined as a force field; All Or Nothing; +1); OAF (-1), Required Hands Two-Handed (-½), STR Minimum 12 (-½), Beam (-¼), Real Weapon (-¼)

Laser Pilot Beam: +1 with OCV; OAF (-1)

Electro-Axe: HKA 2d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+¼); OAF (-1), Required Hands Two-Handed (-½), STR Minimum 12 (-½), Real Weapon (-¼), 12 Charges (-¼) plus +1m Reach, [12]

Knife: HKA 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6-1 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]

Arasaka Level I Biosteel Jacket: Resistant Protection (5 PD/5 ED); Requires A Roll (11- roll; locations 7-12; -½), OIF (-½), Real Armor (-¼)

Bio-Plastic Combat Armor: Resistant Protection (12 PD/12 ED); OIF (-½), Real Armor (-¼), Requires A Roll (12- roll; -¼)

Tool Kit: +2 with Electronics, Inventor, Mechanics; OAF (Aperture Science Tool Kit; -1)


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