Val CHA Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 9 DEX -3 11- OCV: 3/DCV: 3 11 CON 2 11- 10 BODY 0 11- 28 INT 26 15- PER Roll 15- 14 EGO 8 12- ECV: 5 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 3 PD 1 Total: 3 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 1 Phases: 6, 12 4 REC 0 22 END 0 21 STUN 0 Total Characteristic Cost: 35 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 83 Captain Trips: Multiform (550 Character Points in the most expensive form) (x8 Number Of Forms), 6 Continuing Charges lasting 1 Hour each (+0); IIF (little glass vials; -1/4), Gestures (must open bottle and swallow contents; -1/4), [6 cc] Skills 3 KS: Counter-Culture Rock Music 15- 2 KS: Recreational Drugs 11- 0 Language: English (idiomatic; literate) 3 PS: Biochemist 15- 1 PS: Shop Owner 8- 3 Streetwise 11- 1 Trading 8- 3 Scientist 3 1) SS: Biochemistry 16- 1 2) SS: Biology 11- 3 3) SS: Chemistry 16- 2 4) SS: Mathematics 15- 2 5) SS: Organic Chemistry 15- 2 6) SS: Pharmacology 15- Total Powers & Skill Cost: 112 Total Cost: 147 100+ Disadvantages 15 DNPC: Sprout 8- (Incompetent) 5 Distinctive Features: "hippie" dress and mannerisms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Normal Characteristic Maxima No Age Restriction 10 Psychological Limitation: Generally Lacking In Common Sense (Common, Moderate) 10 Psychological Limitation: Shy, Tries To Avoid Overt Publicity (Common, Moderate) 7 Experience Points 147 Total Disadvantage Points
Description: Welcome to one of the most powerful aces in the Wild Cards universe! Captain Trips (named after the late Jerry Garcia), has the ability to transform himself into a number of different forms, or "friends." Each of these alternate personalities are potent aces in their own right, although that doesn't mean they will agree with what ever it is the good Captain is involved in.
Mark Meadows is tall and very thin, standing 6'2" and weighing about 160 lbs. He has shoulder length hair and a goatee. He is exceedingly intelligent and is probably the most brilliant biochemist in the world. He is also quite the burned-out hippie. As Captain Trips, Mark wears (in effect) a purple and white Uncle Sam suit, complete with top hat and a flower in the button hole. Each of his "friends" however, looks very different. It should be noted that Mark has assumed two other forms aside from the five mentioned here. One is the Radical, a youthful blonde-haired man clad only in jeans and wearing a peace medallion. The other was called Monster, stood something like 60' tall and was strong enough to toss around T-72 tanks with ease.
Campaign Use and Designer’s Notes: Captain Trips is probably a bit much for any campaign (unless you like really unconventional ideas). However, if you break up his “friends” then you just gained five new NPCs for your setting. Of the five, I’d say Jumping Jack Flash, Moonchild, and Star Shine make the transition to 4-color comics best. Besides, who can’t use a flying energy projector, a shadow-dwelling martial artist, and a flying solar-powered brick?
Captain Trips' Hero Designer File
(Captain Trips created by Victor Milan, character sheet created by Michael Surbrook)
Return to GURPS Wild Cards Character Adaptations