Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [2] 17 DEX 21 12- OCV: 6/DCV: 6 23 CON 26 14- 15 BODY 10 12- 24 INT 14 14- PER Roll 14- 26 EGO 32 14- ECV: 9 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 14 PD 10 Total: 14 PD (0 rPD) 14 ED 9 Total: 14 ED (0 rED) 5 SPD 23 Phases: 3, 5, 8, 10, 12 10 REC 2 46 END 0 37 STUN 0 Total Characteristic Cost: 167 Movement: Running: 6"/12" Leaping: 4"/8" Swimming: 2"/4" Teleportation: 12"/24" Cost Powers & Skills Martial Art: Kabaddi Maneuver OCV DCV Damage 4 Brain Cracker +2 +0 8d6 Strike 4 Flying Body Spear +2 -2 6d6 +v/5; FMove 3 Head Butt +1 +0 8d6 Strike 4 Kick/Punch +0 +2 8d6 Strike 3 Slide Kick +2 -1 7d6 Strike, Target Falls 3 Throw +0 +1 6d6 +v/5, Target Falls 8 +2 HTH Damage Classes (already added in) 100 Yoga Master Techniques: Multipower, 100-point reserve 4u 1) Yoga Fire: EB 8d6, END 4 6u 2) Yoga Flame: EB 10d6, Area Of Effect (11" Cone; real length 3" on a side; +1); No Range (-1/2), No Knockback (-1/4), END 10 3u 3) Yoga Teleport: Teleportation 12", Position Shift, END 3 1u 4) Extendable Limbs: Stretching 3"; Always Direct (-1/4), Limited Body Parts (arms; -1/4), No Noncombat Stretching (-1/4), END 1 30 Telepathy: Mind Link , Human class of minds, Any Willing Target, Number of Minds (x8) 10 Focus: Mental Defense (15 points total) Talents 15 Combat Sense 14- 32 Danger Sense (immediate vicinity, any danger, Function as a Sense) 14- 3 Lightsleep 3 Simulate Death Skills 20 +4 with HTH Combat 3 AK: India 14- 3 Analyze: Style 14- 3 CK: Calcutta 14- 5 Contortionist 13- 0 Language: Tamil (idiomatic; literate) 1 Oratory 8- 3 Paramedics 14- 3 Persuasion 13- 3 SS: Kabaddi 14- 3 Stealth 12- 2 Survival (Temperate/Subtropical) 14- 3 Scholar 2 1) KS: Buddhist Philosophy 14- 2 2) KS: Kabaddi 14- 2 3) KS: Mysterious and Strange Lore 14- 1 4) KS: Street Fighting Arenas 11- 2 5) KS: The Martial World 14- Total Powers & Skill Cost: 297 Total Cost: 464 200+ Disadvantages 15 DNPC: Wife 11- (Normal) 10 Distinctive Features: Large Size, Skulls Around Neck, Face Paint (Concealable; Noticed and Recognizable; Detectable By Commonly- Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 15 Psychological Limitation: Calm And Serene; Tries To Avoid Strong Emotion (Common, Strong) 15 Psychological Limitation: Code Versus Killing (Common, Strong) 5 Reputation: Well-known Kabbadi master, 8- 10 Reputation: Well-known world warrior, 11- 179 Experience Points Total Disadvantage Points: 464
Background/History: Born in Bombay, India, Dhalsim was orphaned at an early age by a terrorist bombing attack. Rescued from a life on the streets by a Buddhist priest, Dhalsim traveled into the Tibetan mountains where he joined a remote monastery. There, he learned Buddhist doctrine, as well as the art of meditation and yoga. Mastering these arts, Dhalsim left the temple, desiring to see and experience the world, and thus seek further enlightenment.
During his travels, Dhalsim came to the city of Calcutta, where he encountered a sect of Buddhist monks who practiced Kabbadi, and ancient martial art native to India. Although Buddhist philosophy spoke against violence and combat, Dhalsim couldn't help but notice a certain degree of enlightenment and inner peace displayed by the monks. Intrigued, he joined the sect and began to train in Kabbadi.
With time, Dhalsim mastered the art, training for over ten years, and perfecting certain techniques that pushed the limits of human ability. Realizing that he could not practice his techniques in a normal environment, Dhalsim entered the Street Fighter circuit, where he knew that even his advanced and unusual martial arts skills could be used without fear of causing injury.
Personality/Motivation: Although a Buddhist, and thus somewhat of a pacifist, Dhalsim seeks to further his enlightenment through physical and mental exercise. Fighting in the Street Fighter circuit allows Dhalsim to test his abilities, as well as develop new ones. To him, fighting is merely a means to develop himself, and although winning is nice, it is not his primary focus.
As a Buddhist, Dhalsim is supposed to set aside earthly pleasures and live as an ascetic. This has not stopped him from marrying, however, and fathering a son.
Quote: “A friend, no matter how weak or poor... is worth dying for. Meditate now... Then the answers you seek will be revealed.”
“Peace and tranquility... This is the way of Yoga! Shed your ego and become a part of what is around you. Awaken!”
“The mind can often be a more formidable weapon than the body! To prove your bravery is to protect those who are innocent.”
Powers/Tactics: As a master of yoga and Kabaddi, Dhalsim has a number of unusual powers and techniques. First is he is a very skilled fighter in hand-to-hand combat, having fought in over 200 Street Fighter matches. He can also summon his inner energies though the use of meditation and yoga, and can belch forth gouts of flame. In addition, he can teleport and stretch his limbs, two abilities he uses to great effect in a Street Fighter match.
Dhalsim is a defensive fighter, and prefers to let his opponent make his own mistakes. He will usually stay at range, using his long arms and legs to strike when and where his opponent least expects it.
Appearance: Dhalsim is over six feet in height, with a thin build. His skin is normally a dark brown, but this can change depending on his mood and wishes. Red stripes are painted on his face and shaved head, while around his neck Dhalsim wears three small skulls strung on a length of rope. Dhalsim's only garment is a simple cloth skirt. Rings worn in the ears and on the wrists, along with cloth wrist and ankle wrappings, complete his outfit.
Designer's Notes: I always thought Dhalsim was kind of a cool character myself, and rather liked his unusual moves and attacks. He can be considered a model for many martial artists commonly seen in some Hong Kong films, as well as many anime fighters.
This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(Dhalsim created by Capcom, character sheet created by Michael Surbrook)
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