Val CHA Cost Roll Notes 23 STR 13 14- Lift 606.3 kg; 4 1/2d6 HTH Damage [2] 24 DEX 42 14- OCV: 8/DCV: 8 23 CON 26 14- 15 BODY 10 12- 23 INT 13 14- PER Roll 14- 23 EGO 26 14- ECV: 8 23 PRE 13 14- PRE Attack: 4 1/2d6 20 COM 5 13- 14 PD 9 Total: 14 PD (0 rPD) 14 ED 9 Total: 14 ED (0 rED) 6 SPD 26 Phases: 2, 4, 6, 8, 10, 12 10 REC 0 50 END 2 40 STUN 1 Total Characteristic Cost: 195 Movement: Running: 8"/16" Leaping: 6"/12" Swimming: 3"/6" Cost Powers & Skills Martial Art: Shotokan Karate Maneuver OCV DCV Damage 3 Backroll Throw +2 +1 7 1/2d6 Strike; You Fall, Target Falls 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Footsweep +2 -1 8 1/2d6 Strike, Target Falls 5 Kick -2 +1 11 1/2d6 Strike 5 Power Uppercut +1 -2 11 1/2d6 Strike 4 Punch +0 +2 9 1/2d6 Strike 3 Throw +0 +1 7 1/2d6 +v/5, Target Falls 12 +3 HTH Damage Classes (already added in) 61 Shotokan Karate Techniques: Multipower, 61-point reserve 3u 1) Ki Fireball: EB 9d6; Gestures (Requires both hands; must project fireball from hands; -1/2), END 4 3u 2) Improved Ki Fireball: EB 12d6; Gestures (Requires both hands; must project fireball from hands; -1/2), Extra Time (Full Phase, -1/2), END 6 1u 3) Dragon Punch: HA +7d6; Hand-To-Hand Attack (-1/2), Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2), END 6 4u 4) Hurricane Kick: HA +7d6, Area Of Effect Nonselective (4" Radius; actual radius 2"; +3/4); Hand-To-Hand Attack (-1/2), END 6 6 Focus: Mental Defense (11 points total) 2 Springing About: Leaping +2" (6 1/2" forward, 3" upward), END 1 4 Fast On His Feet: Running +2" (8" total), END 1 1 Strong Swimmer: Swimming +1" (3" total), END 1 Perks 20 Dojo: Base 4 Contact: Gouken-sensei (Contact has useful Skills or resources, Good relationship with Contact) 11- 1 Fringe Benefit: Black Belt Talents 16 Combat Sense 15- 27 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 14- Skills 25 +5 with HTH Combat 3 Acrobatics 14- 3 Analyze: Style 14- 3 Breakfall 14- 3 KS: Mysterious and Strange Lore 14- 3 KS: Shotokan Karate 14- 3 KS: Street Fighting Arenas 14- 3 KS: The Martial World 14- 3 Language: English (fluent conversation; literate) 0 Language: Japanese (idiomatic; literate) 3 Oratory 14- 3 Paramedics 14- 3 Persuasion 14- 3 Stealth 14- 1 Streetwise 8- 2 Survival (Temperate/Subtropical) 14- Total Powers & Skill Cost: 260 Total Cost: 455 200+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 25 Hunted: M. Bison and Shadoloo 11- (Mo Pow, NCI, Capture) 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 20 Psychological Limitation: Lives For The Fight (Very Common, Strong) 5 Psychological Limitation: Minor Romantic Interest In Chun Li Xiang (Uncommon, Moderate) 15 Psychological Limitation: Stoic And Taciturn (Very Common, Moderate) 15 Reputation: World Warrior Champion, World's best martial artist, 14- 160 Experience Points Total Disadvantage Points: 455
Background/History: The son of a German businessman and his Japanese wife, Ryu is possibly the world's best all-around martial artist. Sent to the dojo of Shotokan karate master Gouken at a young age, Ryu proved to be a more than capable student, and along with his close friend Ken, perfected many of Shotokan's ki techniques. Once he was pronounced ready, Gouken released Ryu on the world and told him to prove himself and his art though combat.
Ryu entered the Street Fighter circuit immediately. He won his first match, and then went on to win all the matches that followed, finally challenging the current World Champion, Sagat. In a brutal match, Ryu defeated the Thai kickboxer, leaving a broad scar across the man's chest with a powerful Dragon Punch.
Currently, Ryu is the World Champion. He lives in seclusion in Japan, still training and improving his skills. His skill and prowess have caught the attention of M. Bison, and it is known the master of Shadoloo has plans for the young warrior...
Personality/Motivation: Ryu lives for combat. This is not to say he is a brutal and mindless fighter, but more that he wishes to find perfection and possible enlightenment though testing himself by fighting. To him, it is only the fight itself that matters, Ryu does not care or need awards, belts, prizes, or ceremonies.
As he seeks to be a warrior and not a mindless killer, Ryu does not enter into fights recklessly or engage in a needless confrontation. Ryu will only challenge (and accept challenges from) the best of fighters. Of course, if attacked, he will defend himself.
Quote: “One fight. One more step on the path to becoming a true warrior!”
“Sometimes the most important battle, is the battle within...”
“True victory is to give all of yourself, without regret.”
“Whatever you find worthwhile in life, is worth fighting for!”
Powers/Tactics: Possibly the world's greatest martial artist, Ryu didn't get where he is by being rash. When fighting, he tends to exploit his enemy's weakness (Analyze Style) and then capitalize on it with powerful strikes. He will start with fireballs at range, and then close until he can land solid hand-to-hand blows, finishing with a Dragon Punch. No fool while fighting, Ryu will block or dodge blows if needed, instead of launching a risky attack.
Appearance: Ryu is the same size and build as Ken Masters (5'10", about 170 lbs), with short black hair. He wears a white ghi with the sleeves removed and a red headband. Ryu normally goes barefoot.
Designer's Notes: Ryu is one of the original video fighting game characters, and has been around since the first Street Fighter game came out. He and Ken have been heavily imitated, and at least two characters in the King of Fighters games are based off of him (in turn, the Street Fighter character "Dan Hibiki" was a parody of these guys). In the first Street Fighter II video game, Ryu was virtually identical to Ken. That has changed a bit over time, but the two are still almost an even match. As they are both supposed to be so skilled, both Ken and Ryu have one more Combat Skill Level than the other Street Fighter characters. In addition, Ryu has one more Damage Class, making him on par with the assorted "boss" characters.
The background given here is take from the White Wolf RPG. I'm not sure if it is close to the original Ryu character concept. Somehow, I doubt it.
This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(Ryu created by Capcom, character sheet created by Michael Surbrook)
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