Val Char Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [1] 13 DEX 9 12- OCV: 4/DCV: 4(6) 20 CON 20 13- 10 BODY 0 11- 11 INT 1 11- PER Roll: 11- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3½d6 20 COM 5 13- 5 PD 3 Total: 15 PD (10 rPD) 5 ED 1 Total: 15 ED (10 rED) 3 SPD 7 Phases: 4, 8, 12 6 REC 40 END 30 STUN 5 Total Characteristic Cost: 75 Movement: Running: 4”/8” Leaping: 2”/4” Swimming: 2”/4” Cost Powers & Skills 12 Stylish Cane: 4d6 Hand Attack (6d6 with STR), +2 OCV; OAF (-1), HA Lim (-½), END 3 6 Peanut “Golf”: EB 4d6; OAF (-1), Gestures (-¼), Beam (-¼), Costs Endurance (-½), 8-Charges (-½), END 2 3 Parry: +2 DCV; OAF (-1), Takes Half Phase (-½), Costs Endurance (-½), END 1 30 Hard Outer Shell: Armor (10 PD/ 10 ED) 4 Monocle: Flash Defense (8 points); OAF (-1) -4 Limps: Running -2” (4” Total), END 1 Perks 5 Wealth Skills 6 +3 with Golf Swing 3 High Society 13- 2 KS: Fashion 11- 1 KS: George Washington Carver 8- 2 KS: Nuts 11- 2 PS: Golf 11- 3 Streetwise 13- (Bar Nuts) Total Powers & Skill Cost: 90 Total Cost: 150 100+ Disadvantages 5 Physical Limitation: Poor Vision on Right Side (Infrequently, Slightly) 10 Psychological Limitation: Image-Conscious (Uncommon, Strong) 10 Psychological Limitation: Noblesse Oblige (Common, Moderate) 10 Psychological Limitation: Snobby (Common, Moderate) 5 Rivalry: Peanut M&Ms 10 Vulnerability: 2x STUN from Attacks to the Right Leg (Uncommon) Total Disadvantage Points: 150
Background/Personality: Sheldon Q. Peanut was, sadly, born with a limp. But instead of letting his disability prevent him from chasing his dream at a career in performing, he turned his peanut into peanut butter by outfitting himself with a fashionable cane, and studying the upper crust. Over time, he learned how to blend in with the elite legumes, learning their ways and their contacts.
His positive attitude in the face of adversity won him a lot of respect from the grand achievers, and before long, he was applying his natural talents and ideas with support of influential decision-makers, and making money of his own.
He used his new cultured image to contact the Planters Peanut Company, and they gladly offered him a deal as their corporate spokesnut.
Quote: “I say, old chap. Tally-ho, what?”
Tactics/Powers: By overcoming his limitations striving to be “normal,” Mr. Peanut has indeed surpassed normal, becoming more than merely competent. With his skill at wielding a cane, he can prevent blows from ever landing, or can dish it out himself. He also can use his cane to launch peanuts at his opponents.
Roleplaying Notes: Cary Elwes meets Robin Leach.
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