Val Char Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [1] 20 DEX 30 13- OCV: 7/DCV: 7 13 CON 6 12- 13 BODY 6 12- 20 INT 10 13- PER Roll: 13- 8 EGO -4 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 4 PD 2 Total: 4 PD (0 rPD) 4 ED 1 Total: 4 ED (0 rED) 3 SPD 0 Phases: 4, 8, 12 8 REC 6 26 END 25 STUN 0 Total Characteristic Cost: 65 Movement: Running: 6”/12” Leaping: 7”/14” Swimming: 2”/4” Cost Powers & Skills 34 Gadgets: Variable Power Pool (30-point Pool); OAF (Bulky, -1½), 6 Charges (-¾), Activation 12- (-¾), [6c] 5 Bunny Hop: Superleap +5” (7” Total), END 1 Talents 3 Lightning Calculator 4 Speed Reading Skills 3 Acting 12- 3 Bugging 13- 3 Concealment 13- 3 Contortionist 13- 3 Disguise 12- 3 Forensic Medicine 13- 5 Inventor 14- 3 Paramedic 13- 3 Scientist 1 SS: Mathematics 11- 1 SS: Nuclear Physics 11- 1 SS: Robotics 11- 1 SS: Physics 11- 3 Systems Operation 13- 3 Tactics 13- Total Powers & Skill Cost: 85 Total Cost: 150 100+ Disadvantages 10 Enraged: Goes wild when he eats Trix Cereal (Common, Go 11-, Recover 14-) 15 Psychological Limitation: Drawn towards Trix Cereal (Common, Strong) 10 Psychological Limitation: Irrational (Common, Moderate) 15 Unluck: 3d6 Total Disadvantage Points: 150
Background/Personality: The Trix Rabbit first appeared on the scene as a scheming spokesbunny for Trix Cereal in the 1970s. In many television commercials he would make a brilliant plan to wrest control of a box of Trix from a group of children, only to have the little brats foil him at the last moment. They would then mock the poor defeated hare with the taunt, “Silly rabbit, Trix are for kids. Go eat a carrot or something,” as if they had some kind of divine right to the fruity goodness.
Personality: The Trix Rabbit was never the most rational of the cereal spokespeople, but his many defeats and disappointments at the hands of children, as well as three unsuccessful write-in presidential campaigns, have left him very irrational. He is well connected and well liked by the other cereal spokespeople and he serves as a reminder to them of the harm that children can do. Despite his shortcomings, Trixie, as he now likes to be called, is a brilliant inventor capable of creating very clever and intricate plans.
Quote: “Trix are for kids, eh? Well, guess who’s coming to breakfast, Porky!”
Tactics/Powers: Unlike Tony the Tiger and Sugar Bear, he isn’t physically imposing. Unlike Sonny and Lucky, he doesn’t have any special powers. He doesn’t have the keen analytical olfactory senses or power of flight like Toucan Sam or the years of experience under pressure like Cap’n Crunch. What he does have is a brilliant mind for scheming and inventing. He is sometimes quite irrational, but when the chips are down and the other spokespeople need a plan, they will call on Trixie to come up with it.
Roleplaying Notes: Don Adams meets Gilligan’s Professor.
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