Val Char Cost Roll Notes 8 STR 2 11- 1½d6, 80 kg 19 DEX 27 13- OCV: 6/DCV: 14 (7) 20 CON 20 13- STUN@: 29 (49) 10 BOD 0 11- 10 INT 0 11- PER Roll: 11- 20 EGO 20 13- ECV: 7/MD: 0 (5) 13 PRE 3 12- PRE Attack: 2½d6 14 COM 2 12- 4 PD 2 Total PD: 8/4r 4 ED 0 Total ED: 8/4r 4 SPD 11 Phases: 3, 6, 9, 12 6 REC 0 40 END 0 30 STN 6 3” Run -6 1 END 2” Leap 0 1 END Cost Powers & Skills 53 Very Tiny: Shrinking, +8 DCV, 4 inches tall, +12” Knockback, -8 PER, Always On 10 Sling: 4d6 Energy Blast, OAF, END 2 7 Sword: ½d6 HKA (1d6 w/ STR), Armor Piercing, OAF, END 1 15 Blowgun: 1d6 RKA, +2 STUN Multiplier, Invisible to Hearing, OAF, 8-Charges 19 Love Dust: 10d6 Mind Control, Telepathic, Set Command: Love the First Person You See, No Range, OAF, 2 Charges, AE: One Hex 8 Magic Cloak: Armor +4 rPD, +4 rED, IAF 20 Inebriation: 50% Damage Reduction (Physical and Energy), Resistant, ½ DCV Throughout, OAF, 4 Charges Lasting 1 Turn 3 Inebriation: Mental Defense, Only when Drunk 6 Tiny Legs: -3” Running (3” Total), END 1 10 Super Sneak: 5” Teleportation, Fully Invisible, Requires a Stealth Roll, Only when No One is Looking ½, END 1 20 Super Sneak: Invisibility, Zero END, Requires a Concealment Roll Skills, Talents, Perks 9 +3 levels with Tiny Weapons 3 Acrobatics 13- 1 Animal Handler 8- 3 Breakfall 13- 3 Concealment 11- 1 Contortionist 8- 1 Gambling 8- 2 KS: Booze 11- 2 KS: Little People 11- 2 KS: Magic 11- 5 1d6 Luck 1 Navigation 8- 1 Oratory 8- 3 Riding 13- 3 Seduction 12- 3 Shadowing 11- 3 Stealth 13- 3 Streetwise 12- 1 WF: Swords 225+ Disadvantages 5 Distinctive Features Horrible French Accent (Easily Concealable) 15 Distinctive Features Itty Bitty (Not Concealable) 15 Psychological Limitation: Code of Chivalry (Common, Strong) 15 Psychological Limitation: Fond of the Drink (Very Common, Moderate) 10 Psychological Limitation: Prankster (Common, Moderate) 5 1d6 Unluck 10 Vulnerability: 2× STUN from Magic (Uncommon)
Notes: With few defenses besides not getting hit, it’s best to be sneaky and attack from cover and range. Hide and use the blowgun (which can’t be heard) to take a few potshots at the enemy. Being so small and overlooked, when nobody is looking, Brownie can show up somewhere else nearby (with the explanation that no one paid any attention). Being such a carouser by nature, Brownie can cut incoming damage in half for a full Turn by taking a swig of hooch beforehand, but that also cuts his DCV (his major defense) in half.
Background: As one of the “little people,” Brownie is from a world full of magic and magical beings. And being French, or very nearly so, Brownie is a lover and a carouser.
Return to David Mattingly's Big Brawls HERO System Character Sheets.