Val Char Cost Roll Notes 18 STR 8 13- 3½d6, 300 kg 18 DEX 24 13- OCV: 6/DCV: 6 18 CON 16 13- STUN@: 34 18 BOD 16 13- 18 INT 8 13- PER Roll: 13- 18 EGO 16 13- ECV: 6/MD: 0 18 PRE 8 13- PRE Attack: 3½d6 18 COM 4 13- 8 PD 4 Total PD: 15/7r 8 ED 4 Total ED: 15/7r 4 SPD 12 Phases: 3, 6, 9, 12 8 REC 0 36 END 0 36 STN 0 6” Run 0 1 END 9” Leap 5 2 END Cost Powers & Skills 90 Video Games: Multipower (90 points) 9u Disks: 8d6 vs ED, No Range Penalty, END 6 Disks: Missile Reflection (All Ranged Attacks, Reflect at Attacker) 3u Light Cycle: Running +14” (20” Total), Can Only Make Right Angle Turns ½, Concentrate ½ DCV Throughout, Gestures Throughout, END 4 Light Cycle: Armor +5 rPD, only vs Movement Damage, ½ DCV Throughout, Gestures Throughout Light Cycle: 3d6 EB, AVLD: Force Field, Area Effect 20” Line, Trigger: Wall is Touched, No Range, Wall Path Follows Cycle's Path -1, ½ DCV Throughout, Gestures Throughout, END 5 4u Tank: 3d6 RKA, 1 Charge, 16 Clips, Concentrate ½ DCV, Full Phase to Fire Tank: Armor +15 rPD, +15 rED, Concentrate ½ DCV Throughout 10 Living Computer Program: Elemental Control (10 points) 11a Encryption: Armor +7 rPD, +7 rED 10b Power Feeding: Absorption, 4d6 Electricity into STUN and END 3c Power Shielding: 50% Damage Reduction, Energy, Only vs Electrical Attacks 5 Modern Technology: Lack of Weakness 5 points 5 Broadcast Communication: Radio Listen and Transmit Skills, Talents, Perks 6 +2 level w/ Disks, Tank Gun (Each Level Can Be Used to “Bounce” the Disk) 6 +2 level w/ Computer Game Skills 3 Computer Programming 13- 3 Cryptography 13- 3 Electronics 11- 3 KS: Video Games 13- 1 Tactics 8- 225+ Disadvantages 10 Distinctive Features Glowing with Cybernetic Energy (Concealability) 15 Physical Limitation: All Stats Based on User's Intelligence (Frequently, Greatly) 20 Psychological Limitation: Honorable (Common, Total) 10 Psychological Limitation: Serious, No Sense of Humor (Uncommon, Strong) 15 Susceptibility: 3d6 from Computer Programming (Uncommon) 5 1d6 Unluck
Notes: Tron can “play” three different “video games.” In Disks of Tron, he can toss electronic frisbees or use them to bounce others’ attacks. In Light Cycles, he can move very fast, and leave a maze of damaging walls behind him (the wall disappears once someone takes damage from it). In Tanks, he is very well-protected, but has a long firing time.
Background: Tron is a living computer program, and can now use his video game powers out in the real world, thanks to the magic of computer-generated special effects.
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