Val CHA Cost Roll Notes 15+5 STR 5 12-/13- Lift 200 kg/400 kg; 3d6/4d6 HTH Damage [1] 15+6 DEX 10 12-/13- 18 CON 8 13- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 5+2 OCV 10 5+2 DCV 10 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 5+10 PD 3 Total: 5/15 PD (0/10 rPD) 4+10 ED 2 Total: 4/14 ED (0/10 rED) 7 REC 3 36 END 4 14 BODY 3 30 STUN 5 Total Characteristics Cost: 97 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 30 Cyberbrain: +15 EGO, +5 OMCV, +5 DMCV; Cybersystem (-¼),Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 22 Reflex Enhancement: +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 6 Single Strength Cyberarm: +5 STR; Only When Using Right Arm (-¼), Cybersystem (-¼) plus +1 BODY plus Resistant Protection (2 PD/2 ED); Requires A Roll (9- roll; Hit Locations 6-8; -1), Only Affects Right Arm (-1) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers with all attacks; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 3 Thermographic Filter: IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 11 Colt Mark VI With Smartgun Adaptor: RKA 1 ½d6; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 16 Charges (-0) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Recoil Modifiers with RKA; OAF (-1), Side Effects (+1 to firearms Hearing PER modifier; -½), Real Weapon (-¼), [16] 21 KelTec Rifle, Forward-Ejection, Bullpup With Smartgun Adaptor: RKA 2d6+1, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 20 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 versus Range Modifier; OAF (-1), Real Weapon (-¼), [20] 4 Level I Spectracloth Lined Jacket: Resistant Protection (4 PD/4 ED); OIF (-½), Requires A Roll (11- roll; Hit Locations 7-12; -½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -¾), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-12. 4 Level I Spectracloth Trousers: Resistant Protection (4 PD/4 ED); Requires A Roll (10- roll; Hit Locations 13-16; -¾), OIF (-½), Real Armor (-¼) Perks 4 Contacts (4 points' worth) 1 Fringe Benefit: License (bounty hunter) 1 Fringe Benefit: Passport 1 Fringe Benefit: Weapon Permit (where appropriate) Skills 2 CK: [character's choice of city] 11- 3 Combat Driving 12- (13-) 3 Computer Programming 12- 1 Criminology 8- 3 Deduction 12- 2 High Society 10- 2 KS: The Corporate World 11- 2 KS: The Law Enforcement World 11- 3 Lockpicking 12- (13-) 3 Shadowing 12- 3 Stealth 12- (13-) 5 Streetwise 13- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 3 Tracking 12- 2 WF: Small Arms Total Powers & Skill Cost: 166 Total Cost: 262 300+ Matching Complications (60) 10 Distinctive Features: Extensive Cyberware (chromed arm) (Concealable;Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: previous capture Frequently (Less Pow; Harshly Punish) Total Complications Points: 60 Experience Points: 0
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