Val CHA Cost Roll Notes 14 STR 4 15- Lift 1392.9kg; 5 1/2d6 HTH Damage 27 DEX 51 14- OCV: 9/DCV: 9 19 CON 18 13- 13 BOD 6 12- 14 INT 4 12- PER Roll 12- 14 EGO 8 12- ECV: 5 13 PRE 3 12- PRE Attack: 2 1/2d6 16 COM 3 12- 10 PD 7 Total: 13 PD (13 rPD) 9 ED 5 Total: 12 ED (12 rED) 6 SPD 23 Phases: 2, 4, 6, 8, 10, 12 14 REC 14 46 END 4 41 STUN 11 Total Characteristics Cost: 161 Movement: Running: 6"/12" Gliding: 5"/10" Leaping: 25"/50" Swimming: 2"/4" Swinging: 20"/40" Cost Powers & Skills Martial Arts: Classic Comic Book Maneuver OCV DCV Notes 4 Martial Block +2 +2 Block, Abort 4 Martial Disarm -1 +1 Disarm; 39 STR to Disarm 4 Martial Strike +0 +2 7 1/2d6 Strike 3 Martial Throw +0 +1 5 1/2d6 +v/5, Target Falls 10 Stretching Powers: Elemental Control, 20-Point Powers 30 1) Stretching 8", 4 END 20 2) Desolidification; Cannot Pass Through Solid Objects (-1/2), 4 END 10 3) Leaping +20" (25 1/2" Forward, 12 1/2" Upward), 2 END 10 4) Swinging 20", 2 END 7 +15 STR; No Figured Characteristics (-1/2), Only With Stretching (-1/2), 3 END 9 Damage Resistance (9 PD/9 ED) 3 Gliding 5", Only When Stretching (Only +0 As Very Unlikely To Be Needed When Not Able To Stretch; +0); Parachuting (-1/2) Perks 6 Contact: Edna (E.) Mode (Contact Has Significant Contacts Of His Own, Contact Has Very Useful Skills Or Resources, Very Good Relationship With Contact) 8- 2 Favor Talents 6 Combat Luck (3 PD/3 ED) 15 Combat Sense 12- Skills 6 Combat Skill Levels: +2 With Martial Maneuvers 3 Combat Skill Levels: +1 When Using Stretching With Attacks 3 Acrobatics 14- 3 Breakfall 14- 7 Combat Piloting 16- 3 Contortionist 14- 3 Navigation (Air, Other City) 12- 9 Power 14- 3 Stealth 14- 3 Tactics 12- 3 Teamwork 14- 189 Total Powers & Skills Cost 350 Total Character Cost 200 Disadvantages 5 Distinctive Features: Carefully Maintains Distinctive Hairstyle (Easily Concealed; Noticed And Recognizable; Detectable By Commonly-Used Senses) 10 DNPC: Family In General (Slight Fudge) 14- (Slightly Less Powerful Than The PC; Useful Noncombat Position Or Skills) 15 Enraged: Anyone Messing With Her Family (Common), Go 11-, Recover 14- 15 Hunted: Syndrome, No Doubt Others 11- (As Pow, Harshly Punish) 5 Physical Limitation: Can Get Stuck And Otherwise "Molded" More Easily (Infrequently, Slightly Impairing) 10 Psychological Limitation: Competitive/Woman In A Man's World (Common, Moderate) 10 Psychological Limitation: Curiousity (Okay, Reaching A Little...) (Common, Moderate) 25 Psychological Limitation: Driven To Keep Family Together And Protect Them (Puts Them Before Herself, Doesn't Forget In Any Circumstance) (Very Common, Total) 5 Psychological Limitation: Embarrassed About Referring To Self As Elastic-Girl/Old Days (Uncommon, Moderate) 5 Psychological Limitation: Works Hard To Keep Everyone's Spirits Up/Provide Support (Uncommon, Moderate) 5 Unluck: 1d6 10 Reputation: Major Heroine, 11- 15 Social Limitation: Bears Most Familial/Domestic Responsibilities (Frequently, Major) 10 Social Limitation: Secret Identity (Occasionally, Major) 5 Social Limitation: "Stay At Home Mom" (Occasionally, Minor) 350 Total Disadvantage Points
Background/History: Elasti-Girl was one of the premier supers during their initial time of greatness. She married Mr. Incredible just as supers were about to become unpopular. Independent-minded and eager, she nonetheless quietly settled down when supers were asked to hang up their capes.
Personality/Motivation: Helen Parr is a headstrong women who tries hard to keep things even keel in the Parr family, assuming most domestic duties. She has a temper, though, although she controls it well, it mainly showing up in flashes of angrily-intoned words and then quickly restrained.
Quote: "I don't think so."
Powers/Tactics: Elasti-Girl is an exceptional infiltrator as well as flexible in combat, serving both offensively and as combat support. She's tactically extremely keen-minded, as is her husband, and together they make a tough team to beat.
Return to Western Animation-Derived HERO System Character Adaptations.